Yucom/lsteamclient/struct_converters_117.cpp

69 lines
2.6 KiB
C++

#include "steam_defs.h"
#include "steamworks_sdk_117/steam_api.h"
#include "steamworks_sdk_117/isteamgameserver.h"
#include "steamworks_sdk_117/isteamgameserverstats.h"
#include "steamworks_sdk_117/isteamgamecoordinator.h"
#include "steamclient_private.h"
extern "C" {
#define SDKVER_117
#include "struct_converters.h"
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_1744 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[257];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
char m_rgchTags[1025];
bool m_bTagsTruncated;
char m_pchFileName[260];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageGetPublishedFileDetailsResult_t_1744(const struct RemoteStorageGetPublishedFileDetailsResult_t *lin, struct winRemoteStorageGetPublishedFileDetailsResult_t_1744 *win)
{
win->m_eResult = lin->m_eResult;
win->m_nPublishedFileId = lin->m_nPublishedFileId;
win->m_nCreatorAppID = lin->m_nCreatorAppID;
win->m_nConsumerAppID = lin->m_nConsumerAppID;
memcpy(win->m_rgchTitle, lin->m_rgchTitle, sizeof(win->m_rgchTitle));
memcpy(win->m_rgchDescription, lin->m_rgchDescription, sizeof(win->m_rgchDescription));
win->m_hFile = lin->m_hFile;
win->m_hPreviewFile = lin->m_hPreviewFile;
win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner;
win->m_rtimeCreated = lin->m_rtimeCreated;
win->m_rtimeUpdated = lin->m_rtimeUpdated;
win->m_eVisibility = lin->m_eVisibility;
win->m_bBanned = lin->m_bBanned;
memcpy(win->m_rgchTags, lin->m_rgchTags, sizeof(win->m_rgchTags));
win->m_bTagsTruncated = lin->m_bTagsTruncated;
memcpy(win->m_pchFileName, lin->m_pchFileName, sizeof(win->m_pchFileName));
}
void win_to_lin_struct_LeaderboardEntry_t_117(const struct winLeaderboardEntry_t_117 *win, struct LeaderboardEntry_t *lin)
{
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_117(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_117 *win)
{
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
win->m_hUGC = lin->m_hUGC;
}
}