77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to steam for game play statistics
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//
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//=============================================================================
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#ifndef ISTEAMGAMESTATS_H
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#define ISTEAMGAMESTATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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//-----------------------------------------------------------------------------
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// Purpose: Functions for recording game play sessions and details thereof
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//-----------------------------------------------------------------------------
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class ISteamGameStats
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{
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public:
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virtual SteamAPICall_t GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted ) = 0;
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virtual SteamAPICall_t EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode ) = 0;
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virtual EResult AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData ) = 0;
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virtual EResult AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData ) = 0;
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virtual EResult AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData ) = 0;
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virtual EResult AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName ) = 0;
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virtual EResult CommitRow( uint64 ulRowID ) = 0;
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virtual EResult CommitOutstandingRows( uint64 ulSessionID ) = 0;
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virtual EResult AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData ) = 0;
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virtual EResult AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData ) = 0;
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virtual EResult AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData ) = 0;
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virtual EResult AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData ) = 0;
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virtual EResult AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData ) = 0;
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};
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#define STEAMGAMESTATS_INTERFACE_VERSION "SteamGameStats001"
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//-----------------------------------------------------------------------------
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// Purpose: nAccountType for GetNewSession
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//-----------------------------------------------------------------------------
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enum EGameStatsAccountType
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{
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k_EGameStatsAccountType_Steam = 1, // ullAccountID is a 64-bit SteamID for a player
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k_EGameStatsAccountType_Xbox = 2, // ullAccountID is a 64-bit XUID
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k_EGameStatsAccountType_SteamGameServer = 3, // ullAccountID is a 64-bit SteamID for a game server
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};
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//-----------------------------------------------------------------------------
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// Purpose: callback for GetNewSession() method
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//-----------------------------------------------------------------------------
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struct GameStatsSessionIssued_t
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{
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enum { k_iCallback = k_iSteamGameStatsCallbacks + 1 };
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uint64 m_ulSessionID;
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EResult m_eResult;
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bool m_bCollectingAny;
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bool m_bCollectingDetails;
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};
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//-----------------------------------------------------------------------------
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// Purpose: callback for EndSession() method
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//-----------------------------------------------------------------------------
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struct GameStatsSessionClosed_t
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{
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enum { k_iCallback = k_iSteamGameStatsCallbacks + 2 };
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uint64 m_ulSessionID;
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EResult m_eResult;
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};
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#endif // ISTEAMGAMESTATS_H
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