Yucom/lsteamclient/cppISteamGameServer_SteamGameServer003.cpp
2024-02-15 15:53:26 +02:00

129 lines
7.3 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer003.h"
struct u_ISteamGameServer_SteamGameServer003
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool GSGetSteam2GetEncryptionKeyToSendToNewClient( void *, uint32_t *, uint32_t ) = 0;
virtual bool GSSendUserConnect( uint32_t, uint32_t, uint16_t, const void *, uint32_t ) = 0;
virtual bool GSRemoveUserConnect( uint32_t ) = 0;
virtual bool GSSendUserDisconnect( CSteamID, uint32_t ) = 0;
virtual void GSSetSpawnCount( uint32_t ) = 0;
virtual bool GSSetServerType( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual bool GSUpdateStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual bool GSCreateUnauthenticatedUser( CSteamID * ) = 0;
virtual bool GSSetUserData( CSteamID, const char *, uint32_t ) = 0;
virtual void GSUpdateSpectatorPort( uint16_t ) = 0;
virtual void GSSetGameType( const char * ) = 0;
virtual bool GSGetUserAchievementStatus( CSteamID, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
iface->LogOn( );
}
void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
iface->LogOff( );
}
void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
}
void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->BSecure( );
}
void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
}
void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSGetSteam2GetEncryptionKeyToSendToNewClient( params->pvEncryptionKey, params->pcbEncryptionKey, params->cbMaxEncryptionKey );
}
void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSSendUserConnect( params->unUserID, params->unIPPublic, params->usPort, params->pvCookie, params->cubCookie );
}
void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSRemoveUserConnect( params->unUserID );
}
void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSSendUserDisconnect( params->steamID, params->unUserID );
}
void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
iface->GSSetSpawnCount( params->ucSpawn );
}
void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSSetServerType( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
}
void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSUpdateStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
}
void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSCreateUnauthenticatedUser( params->pSteamID );
}
void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSSetUserData( params->steamID, params->pPlayerName, params->nFrags );
}
void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
iface->GSUpdateSpectatorPort( params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
iface->GSSetGameType( params->pchType );
}
void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;
params->_ret = iface->GSGetUserAchievementStatus( params->steamID, params->pchAchievementName );
}