Yucom/lsteamclient/steamclient_manual_153a.cpp

325 lines
13 KiB
C++

extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_153a/isteamnetworkingsockets.h"
#include "steamworks_sdk_153a/isteamnetworkingutils.h"
#include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_153a/steamnetworkingfakeip.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
extern "C" {
#define SDKVER_153a
#include "struct_converters.h"
#include "cb_converters.h"
#include "win_constructors.h"
#include "queue.h"
/***** manual struct converter for SteamNetworkingMessage_t *****/
struct msg_wrapper {
struct winSteamNetworkingMessage_t_153a win_msg;
struct SteamNetworkingMessage_t *lin_msg;
void (*orig_FreeData)(SteamNetworkingMessage_t *);
SLIST_ENTRY(msg_wrapper) entry;
};
static SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs);
static CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 };
static void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_153a *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
if(msg->orig_FreeData)
{
msg->lin_msg->m_pData = msg->win_msg.m_pData;
msg->orig_FreeData(msg->lin_msg);
}
}
static void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_153a *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
msg->lin_msg->m_pfnRelease(msg->lin_msg);
msg->lin_msg = NULL;
msg->orig_FreeData = NULL;
EnterCriticalSection(&free_msgs_lock);
SLIST_INSERT_HEAD(&free_msgs, msg, entry);
LeaveCriticalSection(&free_msgs_lock);
}
static void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */
TRACE("%p\n", msg);
if(msg->win_msg.m_pfnFreeData)
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_153a *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
}
static struct msg_wrapper *clone_msg(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg;
EnterCriticalSection(&free_msgs_lock);
msg = SLIST_FIRST(&free_msgs);
if(!msg){
int n;
/* allocs can be pricey, so alloc in blocks */
#define MSGS_PER_BLOCK 16
struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK);
for(n = 1; n < MSGS_PER_BLOCK; ++n)
SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry);
msg = &msgs[0];
}else
SLIST_REMOVE_HEAD(&free_msgs, entry);
LeaveCriticalSection(&free_msgs_lock);
msg->lin_msg = lin_msg;
msg->win_msg.m_pData = msg->lin_msg->m_pData;
msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize;
msg->win_msg.m_conn = msg->lin_msg->m_conn;
msg->win_msg.m_identityPeer = msg->lin_msg->m_identityPeer;
msg->win_msg.m_nConnUserData = msg->lin_msg->m_nConnUserData;
msg->win_msg.m_usecTimeReceived= msg->lin_msg->m_usecTimeReceived;
msg->win_msg.m_nMessageNumber = msg->lin_msg->m_nMessageNumber;
msg->win_msg.m_pfnFreeData = (void*)win_FreeData;
msg->win_msg.m_pfnRelease = (void*)win_Release;
msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel;
msg->win_msg.m_nFlags = msg->lin_msg->m_nFlags;
msg->win_msg.m_nUserData = msg->lin_msg->m_nUserData;
msg->win_msg.m_idxLane = msg->lin_msg->m_idxLane;
msg->win_msg._pad1__ = msg->lin_msg->_pad1__;
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
msg->lin_msg->m_pfnFreeData = lin_FreeData;
/* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */
msg->lin_msg->m_pData = msg;
return msg;
}
void lin_to_win_struct_SteamNetworkingMessage_t_153a(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_153a **w, int max_messages)
{
int i;
if(n_messages > 0)
TRACE("%u %p %p\n", n_messages, l, w);
for(i = 0; i < n_messages; ++i)
{
struct msg_wrapper *msg;
msg = clone_msg(l[i]);
w[i] = &msg->win_msg;
TRACE("done with %u, returned wrapper %p\n", i, msg);
}
for(; i < max_messages; ++i)
w[i] = NULL;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_153a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(
void *linux_side, HSteamNetPollGroup hPollGroup,
winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_153a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(
void *linux_side, int nMessages, winSteamNetworkingMessage_t_153a **pMessages,
int64 *pOutMessageNumberOrResult)
{
#define MAX_SEND_MESSAGES 64
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
}
while(nMessages)
{
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
{
struct msg_wrapper *msg = CONTAINING_RECORD(pMessages[i], struct msg_wrapper, win_msg);
lin_msgs[i] = msg->lin_msg;
lin_msgs[i]->m_pData = msg->win_msg.m_pData;
lin_msgs[i]->m_cbSize = msg->win_msg.m_cbSize;
lin_msgs[i]->m_conn = msg->win_msg.m_conn;
lin_msgs[i]->m_identityPeer = msg->win_msg.m_identityPeer;
lin_msgs[i]->m_nConnUserData = msg->win_msg.m_nConnUserData;
lin_msgs[i]->m_usecTimeReceived= msg->win_msg.m_usecTimeReceived;
lin_msgs[i]->m_nMessageNumber = msg->win_msg.m_nMessageNumber;
lin_msgs[i]->m_nChannel = msg->win_msg.m_nChannel;
lin_msgs[i]->m_nFlags = msg->win_msg.m_nFlags;
lin_msgs[i]->m_nUserData = msg->win_msg.m_nUserData;
lin_msgs[i]->m_idxLane = msg->win_msg.m_idxLane;
lin_msgs[i]->_pad1__ = msg->win_msg._pad1__;
}
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
nMessages -= i;
pMessages += i;
if(pOutMessageNumberOrResult)
pOutMessageNumberOrResult += i;
}
}
/* from winISteamNetworkingFakeUDPPort.c */
typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 {
void *vtable;
void *linux_side;
} winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001;
void *cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(void *linux_side, int idxFakeServerPort)
{
ISteamNetworkingFakeUDPPort *lin_iface = ((ISteamNetworkingSockets*)linux_side)->CreateFakeUDPPort(idxFakeServerPort);
if(!lin_iface)
return NULL;
return create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001(lin_iface);
}
int cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages(void *linux_side, winSteamNetworkingMessage_t_153a ** ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingFakeUDPPort*)linux_side)->ReceiveMessages(lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_153a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort(void *linux_side)
{
winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *win_side =
(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)
(char *)linux_side - offsetof(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side);
((ISteamNetworkingFakeUDPPort*)linux_side)->DestroyFakeUDPPort();
HeapFree(GetProcessHeap(), 0, win_side);
}
#pragma pack( push, 8 )
struct winSteamNetConnectionStatusChangedCallback_t_712 {
HSteamNetConnection m_hConn;
SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
ESteamNetworkingConnectionState m_eOldState;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_712 *);
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if(fn){
struct winSteamNetConnectionStatusChangedCallback_t_712 w_dat;
cb_SteamNetConnectionStatusChangedCallback_t_712(l_dat, &w_dat);
fn(&w_dat);
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
extern win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
extern win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
extern win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
extern win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
extern void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat);
extern void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat);
extern void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat);
extern void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat);
bool cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue(void *linux_side,
ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
{
bool ret;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch(eValue){
#define CASE(x, y) \
case k_ESteamNetworkingConfig_Callback_##x: \
if(!pArg){ \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
}else{ \
if(*(void **)pArg == NULL) \
lin_fn = NULL; \
else \
lin_fn = (void *)&lin_##y; \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
if(ret) \
win_##y = *(win_Fn##y*)pArg; \
} \
return ret;
CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
#undef CASE
default:
return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
}
}
SteamNetworkingMessage_t *cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage(
void *linux_side, int cbAllocateBuffer)
{
struct msg_wrapper *msg;
SteamNetworkingMessage_t *retval = ((ISteamNetworkingUtils*)linux_side)->AllocateMessage(cbAllocateBuffer);
msg = clone_msg(retval);
return (SteamNetworkingMessage_t*)&msg->win_msg;
}
}