Yucom/lsteamclient/cppISteamUtils_SteamUtils010.cpp
2024-02-15 15:53:26 +02:00

291 lines
14 KiB
C++

#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_158/steam_api.h"
#include "steamworks_sdk_158/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_158
#include "struct_converters.h"
#include "cppISteamUtils_SteamUtils010.h"
struct cppISteamUtils_SteamUtils010
{
#ifdef __cplusplus
virtual uint32_t GetSecondsSinceAppActive( ) = 0;
virtual uint32_t GetSecondsSinceComputerActive( ) = 0;
virtual uint32_t GetConnectedUniverse( ) = 0;
virtual uint32_t GetServerRealTime( ) = 0;
virtual const char * GetIPCountry( ) = 0;
virtual bool GetImageSize( int32_t, uint32_t *, uint32_t * ) = 0;
virtual bool GetImageRGBA( int32_t, uint8_t *, int32_t ) = 0;
virtual bool GetCSERIPPort( uint32_t *, uint16_t * ) = 0;
virtual uint8_t GetCurrentBatteryPower( ) = 0;
virtual uint32_t GetAppID( ) = 0;
virtual void SetOverlayNotificationPosition( uint32_t ) = 0;
virtual bool IsAPICallCompleted( uint64_t, bool * ) = 0;
virtual uint32_t GetAPICallFailureReason( uint64_t ) = 0;
virtual bool GetAPICallResult( uint64_t, void *, int32_t, int32_t, bool * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*)(int32_t, const char *) ) = 0;
virtual bool IsOverlayEnabled( ) = 0;
virtual bool BOverlayNeedsPresent( ) = 0;
virtual uint64_t CheckFileSignature( const char * ) = 0;
virtual bool ShowGamepadTextInput( uint32_t, uint32_t, const char *, uint32_t, const char * ) = 0;
virtual uint32_t GetEnteredGamepadTextLength( ) = 0;
virtual bool GetEnteredGamepadTextInput( char *, uint32_t ) = 0;
virtual const char * GetSteamUILanguage( ) = 0;
virtual bool IsSteamRunningInVR( ) = 0;
virtual void SetOverlayNotificationInset( int32_t, int32_t ) = 0;
virtual bool IsSteamInBigPictureMode( ) = 0;
virtual void StartVRDashboard( ) = 0;
virtual bool IsVRHeadsetStreamingEnabled( ) = 0;
virtual void SetVRHeadsetStreamingEnabled( bool ) = 0;
virtual bool IsSteamChinaLauncher( ) = 0;
virtual bool InitFilterText( uint32_t ) = 0;
virtual int32_t FilterText( uint32_t, CSteamID, const char *, char *, uint32_t ) = 0;
virtual uint32_t GetIPv6ConnectivityState( uint32_t ) = 0;
virtual bool IsSteamRunningOnSteamDeck( ) = 0;
virtual bool ShowFloatingGamepadTextInput( uint32_t, int32_t, int32_t, int32_t, int32_t ) = 0;
virtual void SetGameLauncherMode( bool ) = 0;
virtual bool DismissFloatingGamepadTextInput( ) = 0;
#endif /* __cplusplus */
};
void cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive( struct cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetSecondsSinceAppActive( );
}
void cppISteamUtils_SteamUtils010_GetSecondsSinceComputerActive( struct cppISteamUtils_SteamUtils010_GetSecondsSinceComputerActive_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetSecondsSinceComputerActive( );
}
void cppISteamUtils_SteamUtils010_GetConnectedUniverse( struct cppISteamUtils_SteamUtils010_GetConnectedUniverse_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetConnectedUniverse( );
}
void cppISteamUtils_SteamUtils010_GetServerRealTime( struct cppISteamUtils_SteamUtils010_GetServerRealTime_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetServerRealTime( );
}
void cppISteamUtils_SteamUtils010_GetIPCountry( struct cppISteamUtils_SteamUtils010_GetIPCountry_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetIPCountry( );
}
void cppISteamUtils_SteamUtils010_GetImageSize( struct cppISteamUtils_SteamUtils010_GetImageSize_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetImageSize( params->iImage, params->pnWidth, params->pnHeight );
}
void cppISteamUtils_SteamUtils010_GetImageRGBA( struct cppISteamUtils_SteamUtils010_GetImageRGBA_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetImageRGBA( params->iImage, params->pubDest, params->nDestBufferSize );
}
void cppISteamUtils_SteamUtils010_GetCSERIPPort( struct cppISteamUtils_SteamUtils010_GetCSERIPPort_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetCSERIPPort( params->unIP, params->usPort );
}
void cppISteamUtils_SteamUtils010_GetCurrentBatteryPower( struct cppISteamUtils_SteamUtils010_GetCurrentBatteryPower_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetCurrentBatteryPower( );
}
void cppISteamUtils_SteamUtils010_GetAppID( struct cppISteamUtils_SteamUtils010_GetAppID_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetAppID( );
}
void cppISteamUtils_SteamUtils010_SetOverlayNotificationPosition( struct cppISteamUtils_SteamUtils010_SetOverlayNotificationPosition_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
iface->SetOverlayNotificationPosition( params->eNotificationPosition );
}
void cppISteamUtils_SteamUtils010_IsAPICallCompleted( struct cppISteamUtils_SteamUtils010_IsAPICallCompleted_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsAPICallCompleted( params->hSteamAPICall, params->pbFailed );
}
void cppISteamUtils_SteamUtils010_GetAPICallFailureReason( struct cppISteamUtils_SteamUtils010_GetAPICallFailureReason_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetAPICallFailureReason( params->hSteamAPICall );
}
void cppISteamUtils_SteamUtils010_GetAPICallResult( struct cppISteamUtils_SteamUtils010_GetAPICallResult_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetAPICallResult( params->hSteamAPICall, params->pCallback, params->cubCallback, params->iCallbackExpected, params->pbFailed );
}
void cppISteamUtils_SteamUtils010_RunFrame( struct cppISteamUtils_SteamUtils010_RunFrame_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
iface->RunFrame( );
}
void cppISteamUtils_SteamUtils010_GetIPCCallCount( struct cppISteamUtils_SteamUtils010_GetIPCCallCount_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetIPCCallCount( );
}
void cppISteamUtils_SteamUtils010_SetWarningMessageHook( struct cppISteamUtils_SteamUtils010_SetWarningMessageHook_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
void (*U_CDECL lin_pFunction)(int32_t, const char *) = manual_convert_SetWarningMessageHook_pFunction( params->pFunction );
iface->SetWarningMessageHook( lin_pFunction );
}
void cppISteamUtils_SteamUtils010_IsOverlayEnabled( struct cppISteamUtils_SteamUtils010_IsOverlayEnabled_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsOverlayEnabled( );
}
void cppISteamUtils_SteamUtils010_BOverlayNeedsPresent( struct cppISteamUtils_SteamUtils010_BOverlayNeedsPresent_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->BOverlayNeedsPresent( );
}
void cppISteamUtils_SteamUtils010_CheckFileSignature( struct cppISteamUtils_SteamUtils010_CheckFileSignature_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->CheckFileSignature( params->szFileName );
}
void cppISteamUtils_SteamUtils010_ShowGamepadTextInput( struct cppISteamUtils_SteamUtils010_ShowGamepadTextInput_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->ShowGamepadTextInput( params->eInputMode, params->eLineInputMode, params->pchDescription, params->unCharMax, params->pchExistingText );
}
void cppISteamUtils_SteamUtils010_GetEnteredGamepadTextLength( struct cppISteamUtils_SteamUtils010_GetEnteredGamepadTextLength_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetEnteredGamepadTextLength( );
}
void cppISteamUtils_SteamUtils010_GetEnteredGamepadTextInput( struct cppISteamUtils_SteamUtils010_GetEnteredGamepadTextInput_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetEnteredGamepadTextInput( params->pchText, params->cchText );
}
void cppISteamUtils_SteamUtils010_GetSteamUILanguage( struct cppISteamUtils_SteamUtils010_GetSteamUILanguage_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetSteamUILanguage( );
}
void cppISteamUtils_SteamUtils010_IsSteamRunningInVR( struct cppISteamUtils_SteamUtils010_IsSteamRunningInVR_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsSteamRunningInVR( );
}
void cppISteamUtils_SteamUtils010_SetOverlayNotificationInset( struct cppISteamUtils_SteamUtils010_SetOverlayNotificationInset_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
iface->SetOverlayNotificationInset( params->nHorizontalInset, params->nVerticalInset );
}
void cppISteamUtils_SteamUtils010_IsSteamInBigPictureMode( struct cppISteamUtils_SteamUtils010_IsSteamInBigPictureMode_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsSteamInBigPictureMode( );
}
void cppISteamUtils_SteamUtils010_StartVRDashboard( struct cppISteamUtils_SteamUtils010_StartVRDashboard_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
iface->StartVRDashboard( );
}
void cppISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled( struct cppISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsVRHeadsetStreamingEnabled( );
}
void cppISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled( struct cppISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
iface->SetVRHeadsetStreamingEnabled( params->bEnabled );
}
void cppISteamUtils_SteamUtils010_IsSteamChinaLauncher( struct cppISteamUtils_SteamUtils010_IsSteamChinaLauncher_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsSteamChinaLauncher( );
}
void cppISteamUtils_SteamUtils010_InitFilterText( struct cppISteamUtils_SteamUtils010_InitFilterText_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->InitFilterText( params->unFilterOptions );
}
void cppISteamUtils_SteamUtils010_FilterText( struct cppISteamUtils_SteamUtils010_FilterText_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->FilterText( params->eContext, params->sourceSteamID, params->pchInputMessage, params->pchOutFilteredText, params->nByteSizeOutFilteredText );
}
void cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState( struct cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->GetIPv6ConnectivityState( params->eProtocol );
}
void cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck( struct cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->IsSteamRunningOnSteamDeck( );
}
void cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput( struct cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->ShowFloatingGamepadTextInput( params->eKeyboardMode, params->nTextFieldXPosition, params->nTextFieldYPosition, params->nTextFieldWidth, params->nTextFieldHeight );
}
void cppISteamUtils_SteamUtils010_SetGameLauncherMode( struct cppISteamUtils_SteamUtils010_SetGameLauncherMode_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
iface->SetGameLauncherMode( params->bLauncherMode );
}
void cppISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput( struct cppISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput_params *params )
{
struct cppISteamUtils_SteamUtils010 *iface = (struct cppISteamUtils_SteamUtils010 *)params->linux_side;
params->_ret = iface->DismissFloatingGamepadTextInput( );
}
#ifdef __cplusplus
}
#endif