bf1fea6219
For SteamClient013.
36 lines
3 KiB
C
36 lines
3 KiB
C
#ifdef __cplusplus
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extern "C" {
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#endif
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extern HSteamPipe cppISteamClient_SteamClient013_CreateSteamPipe(void *);
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extern bool cppISteamClient_SteamClient013_BReleaseSteamPipe(void *, HSteamPipe);
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extern HSteamUser cppISteamClient_SteamClient013_ConnectToGlobalUser(void *, HSteamPipe);
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extern HSteamUser cppISteamClient_SteamClient013_CreateLocalUser(void *, HSteamPipe *, EAccountType);
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extern void cppISteamClient_SteamClient013_ReleaseUser(void *, HSteamPipe, HSteamUser);
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extern void *cppISteamClient_SteamClient013_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *);
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extern void cppISteamClient_SteamClient013_SetLocalIPBinding(void *, uint32, uint16);
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extern void *cppISteamClient_SteamClient013_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUtils(void *, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *);
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extern void cppISteamClient_SteamClient013_RunFrame(void *);
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extern uint32 cppISteamClient_SteamClient013_GetIPCCallCount(void *);
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extern void cppISteamClient_SteamClient013_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
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extern bool cppISteamClient_SteamClient013_BShutdownIfAllPipesClosed(void *);
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extern void *cppISteamClient_SteamClient013_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUnifiedMessages(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamController(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUGC(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamInventory(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamVideo(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamAppList(void *, HSteamUser, HSteamPipe, const char *);
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#ifdef __cplusplus
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}
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#endif
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