Yucom/lsteamclient/cppISteamGameServer_SteamGameServer012.h
2023-12-19 19:42:15 +01:00

337 lines
12 KiB
C

struct cppISteamGameServer_SteamGameServer012_InitGameServer_params
{
void *linux_side;
bool _ret;
uint32 unIP;
uint16 usGamePort;
uint16 usQueryPort;
uint32 unFlags;
AppId_t nGameAppId;
const char *pchVersionString;
};
extern void cppISteamGameServer_SteamGameServer012_InitGameServer( struct cppISteamGameServer_SteamGameServer012_InitGameServer_params *params );
struct cppISteamGameServer_SteamGameServer012_SetProduct_params
{
void *linux_side;
const char *pszProduct;
};
extern void cppISteamGameServer_SteamGameServer012_SetProduct( struct cppISteamGameServer_SteamGameServer012_SetProduct_params *params );
struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params
{
void *linux_side;
const char *pszGameDescription;
};
extern void cppISteamGameServer_SteamGameServer012_SetGameDescription( struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params *params );
struct cppISteamGameServer_SteamGameServer012_SetModDir_params
{
void *linux_side;
const char *pszModDir;
};
extern void cppISteamGameServer_SteamGameServer012_SetModDir( struct cppISteamGameServer_SteamGameServer012_SetModDir_params *params );
struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params
{
void *linux_side;
bool bDedicated;
};
extern void cppISteamGameServer_SteamGameServer012_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params *params );
struct cppISteamGameServer_SteamGameServer012_LogOn_params
{
void *linux_side;
const char *pszToken;
};
extern void cppISteamGameServer_SteamGameServer012_LogOn( struct cppISteamGameServer_SteamGameServer012_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer012_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params *params );
struct cppISteamGameServer_SteamGameServer012_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer012_LogOff( struct cppISteamGameServer_SteamGameServer012_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer012_BLoggedOn( struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer012_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer012_BSecure( struct cppISteamGameServer_SteamGameServer012_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer012_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer012_GetSteamID( struct cppISteamGameServer_SteamGameServer012_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer012_WasRestartRequested( struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params *params );
struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params
{
void *linux_side;
int cPlayersMax;
};
extern void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params
{
void *linux_side;
int cBotplayers;
};
extern void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer012_SetServerName_params
{
void *linux_side;
const char *pszServerName;
};
extern void cppISteamGameServer_SteamGameServer012_SetServerName( struct cppISteamGameServer_SteamGameServer012_SetServerName_params *params );
struct cppISteamGameServer_SteamGameServer012_SetMapName_params
{
void *linux_side;
const char *pszMapName;
};
extern void cppISteamGameServer_SteamGameServer012_SetMapName( struct cppISteamGameServer_SteamGameServer012_SetMapName_params *params );
struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params
{
void *linux_side;
bool bPasswordProtected;
};
extern void cppISteamGameServer_SteamGameServer012_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params *params );
struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer012_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params
{
void *linux_side;
const char *pszSpectatorServerName;
};
extern void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params *params );
struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params *params );
struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params
{
void *linux_side;
const char *pKey;
const char *pValue;
};
extern void cppISteamGameServer_SteamGameServer012_SetKeyValue( struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params *params );
struct cppISteamGameServer_SteamGameServer012_SetGameTags_params
{
void *linux_side;
const char *pchGameTags;
};
extern void cppISteamGameServer_SteamGameServer012_SetGameTags( struct cppISteamGameServer_SteamGameServer012_SetGameTags_params *params );
struct cppISteamGameServer_SteamGameServer012_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer012_SetGameData( struct cppISteamGameServer_SteamGameServer012_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer012_SetRegion_params
{
void *linux_side;
const char *pszRegion;
};
extern void cppISteamGameServer_SteamGameServer012_SetRegion( struct cppISteamGameServer_SteamGameServer012_SetRegion_params *params );
struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer012_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer012_BUpdateUserData( struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params
{
void *linux_side;
HAuthTicket _ret;
void *pTicket;
int cbMaxTicket;
uint32 *pcbTicket;
};
extern void cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params *params );
struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params
{
void *linux_side;
EBeginAuthSessionResult _ret;
const void *pAuthTicket;
int cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer012_BeginAuthSession( struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params
{
void *linux_side;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer012_EndAuthSession( struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params
{
void *linux_side;
HAuthTicket hAuthTicket;
};
extern void cppISteamGameServer_SteamGameServer012_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params *params );
struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params
{
void *linux_side;
EUserHasLicenseForAppResult _ret;
CSteamID steamID;
AppId_t appID;
};
extern void cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params *params );
struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer012_GetGameplayStats( struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params
{
void *linux_side;
SteamAPICall_t _ret;
};
extern void cppISteamGameServer_SteamGameServer012_GetServerReputation( struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params *params );
struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params
{
void *linux_side;
uint32 _ret;
};
extern void cppISteamGameServer_SteamGameServer012_GetPublicIP( struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params
{
void *linux_side;
bool _ret;
const void *pData;
int cbData;
uint32 srcIP;
uint16 srcPort;
};
extern void cppISteamGameServer_SteamGameServer012_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params *params );
struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params
{
void *linux_side;
int _ret;
void *pOut;
int cbMaxOut;
uint32 *pNetAdr;
uint16 *pPort;
};
extern void cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params *params );
struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params
{
void *linux_side;
bool bActive;
};
extern void cppISteamGameServer_SteamGameServer012_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params *params );
struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params
{
void *linux_side;
int iHeartbeatInterval;
};
extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params *params );
struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params *params );
struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDClan;
};
extern void cppISteamGameServer_SteamGameServer012_AssociateWithClan( struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params *params );
struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDNewPlayer;
};
extern void cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params *params );