Yucom/lsteamclient/cppISteamMatchmaking_SteamMatchMaking002.cpp

112 lines
5.3 KiB
C++

#include "steam_defs.h"
#include "steamworks_sdk_101/steam_api.h"
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_101
#include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking002.h"
int cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(void *linux_side)
{
return ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount();
}
bool cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(void *linux_side, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer)
{
return ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer);
}
int cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer)
{
return ((ISteamMatchmaking*)linux_side)->AddFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags, (uint32)rTime32LastPlayedOnServer);
}
bool cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags)
{
return ((ISteamMatchmaking*)linux_side)->RemoveFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags);
}
void cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(void *linux_side)
{
((ISteamMatchmaking*)linux_side)->RequestLobbyList();
}
CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(void *linux_side, int iLobby)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyByIndex((int)iLobby);
}
void cppISteamMatchmaking_SteamMatchMaking002_CreateLobby(void *linux_side, bool bPrivate)
{
((ISteamMatchmaking*)linux_side)->CreateLobby((bool)bPrivate);
}
void cppISteamMatchmaking_SteamMatchMaking002_JoinLobby(void *linux_side, CSteamID steamIDLobby)
{
((ISteamMatchmaking*)linux_side)->JoinLobby((CSteamID)steamIDLobby);
}
void cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby(void *linux_side, CSteamID steamIDLobby)
{
((ISteamMatchmaking*)linux_side)->LeaveLobby((CSteamID)steamIDLobby);
}
bool cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDInvitee)
{
return ((ISteamMatchmaking*)linux_side)->InviteUserToLobby((CSteamID)steamIDLobby, (CSteamID)steamIDInvitee);
}
int cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(void *linux_side, CSteamID steamIDLobby)
{
return ((ISteamMatchmaking*)linux_side)->GetNumLobbyMembers((CSteamID)steamIDLobby);
}
CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(void *linux_side, CSteamID steamIDLobby, int iMember)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember);
}
const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey);
}
bool cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
{
return ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
}
const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char * pchKey)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey);
}
void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
{
((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
}
bool cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody)
{
return ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody);
}
int cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
}
bool cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(void *linux_side, CSteamID steamIDLobby)
{
return ((ISteamMatchmaking*)linux_side)->RequestLobbyData((CSteamID)steamIDLobby);
}
void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer)
{
((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer);
}
#ifdef __cplusplus
}
#endif