Yucom/lsteamclient/cppISteamMasterServerUpdater_SteamMasterServerUpdater001.cpp
2024-02-15 15:53:26 +02:00

108 lines
6.9 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001
{
#ifdef __cplusplus
virtual void SetActive( bool ) = 0;
virtual void SetHeartbeatInterval( int32_t ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual void SetBasicServerData( uint16_t, bool, const char *, const char *, uint16_t, bool, const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void NotifyShutdown( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void ForceHeartbeat( ) = 0;
virtual bool AddMasterServer( const char * ) = 0;
virtual bool RemoveMasterServer( const char * ) = 0;
virtual int32_t GetNumMasterServers( ) = 0;
virtual int32_t GetMasterServerAddress( int32_t, char *, int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->SetActive( params->bActive );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->SetHeartbeatInterval( params->iHeartbeatInterval );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->SetBasicServerData( params->nProtocolVersion, params->bDedicatedServer, params->pRegionName, params->pProductName, params->nMaxReportedClients, params->bPasswordProtected, params->pGameDescription );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->ClearAllKeyValues( );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->SetKeyValue( params->pKey, params->pValue );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->NotifyShutdown( );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->WasRestartRequested( );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
iface->ForceHeartbeat( );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->AddMasterServer( params->pServerAddress );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->RemoveMasterServer( params->pServerAddress );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->GetNumMasterServers( );
}
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;
params->_ret = iface->GetMasterServerAddress( params->iServer, params->pOut, params->outBufferSize );
}