Yucom/lsteamclient/cppISteamGameServer_SteamGameServer004.h
2024-02-15 15:53:26 +02:00

130 lines
4.4 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
struct cppISteamGameServer_SteamGameServer004_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer004_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer004_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer004_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params
{
void *linux_side;
CSteamID steamIDUser;
uint32_t unIPClient;
void *pvAuthBlob;
uint32_t cubAuthBlobSize;
};
extern void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32_t uScore;
};
extern void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer004_BSetServerType_params
{
void *linux_side;
bool _ret;
int32_t nGameAppId;
uint32_t unServerFlags;
uint32_t unGameIP;
uint16_t unGamePort;
uint16_t unSpectatorPort;
uint16_t usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params
{
void *linux_side;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params );
struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params
{
void *linux_side;
uint16_t unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer004_SetGameType_params
{
void *linux_side;
const char *pchGameType;
};
extern void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params );
struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params );
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */