162 lines
8.7 KiB
C++
162 lines
8.7 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_146/steam_api.h"
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#include "steamworks_sdk_146/steamnetworkingtypes.h"
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#include "steamworks_sdk_146/isteamnetworkingsockets.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_146
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#include "struct_converters.h"
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets003.h"
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HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress)
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{
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return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress);
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}
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HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address)
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{
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return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address);
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}
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HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(void *linux_side, int nVirtualPort)
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{
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return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketP2P((int)nVirtualPort);
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}
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HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nVirtualPort)
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{
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return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nVirtualPort);
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}
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EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(void *linux_side, HSteamNetConnection hConn)
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{
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return ((ISteamNetworkingSockets*)linux_side)->AcceptConnection((HSteamNetConnection)hConn);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(void *linux_side, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
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{
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return ((ISteamNetworkingSockets*)linux_side)->CloseConnection((HSteamNetConnection)hPeer, (int)nReason, (const char *)pszDebug, (bool)bEnableLinger);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(void *linux_side, HSteamListenSocket hSocket)
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{
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return ((ISteamNetworkingSockets*)linux_side)->CloseListenSocket((HSteamListenSocket)hSocket);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(void *linux_side, HSteamNetConnection hPeer, int64 nUserData)
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{
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return ((ISteamNetworkingSockets*)linux_side)->SetConnectionUserData((HSteamNetConnection)hPeer, (int64)nUserData);
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}
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int64 cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(void *linux_side, HSteamNetConnection hPeer)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetConnectionUserData((HSteamNetConnection)hPeer);
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(void *linux_side, HSteamNetConnection hPeer, const char * pszName)
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{
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((ISteamNetworkingSockets*)linux_side)->SetConnectionName((HSteamNetConnection)hPeer, (const char *)pszName);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(void *linux_side, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetConnectionName((HSteamNetConnection)hPeer, (char *)pszName, (int)nMaxLen);
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}
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EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(void *linux_side, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags)
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{
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return ((ISteamNetworkingSockets*)linux_side)->SendMessageToConnection((HSteamNetConnection)hConn, (const void *)pData, (uint32)cbData, (int)nSendFlags);
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}
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EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(void *linux_side, HSteamNetConnection hConn)
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{
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return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(void *linux_side, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetQuickConnectionStatus((HSteamNetConnection)hConn, (SteamNetworkingQuickConnectionStatus *)pStats);
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(void *linux_side, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetDetailedConnectionStatus((HSteamNetConnection)hConn, (char *)pszBuf, (int)cbBuf);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(void *linux_side, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetListenSocketAddress((HSteamListenSocket)hSocket, (SteamNetworkingIPAddr *)address);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(void *linux_side, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
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{
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return ((ISteamNetworkingSockets*)linux_side)->CreateSocketPair((HSteamNetConnection *)pOutConnection1, (HSteamNetConnection *)pOutConnection2, (bool)bUseNetworkLoopback, (const SteamNetworkingIdentity *)pIdentity1, (const SteamNetworkingIdentity *)pIdentity2);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(void *linux_side, SteamNetworkingIdentity * pIdentity)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetIdentity((SteamNetworkingIdentity *)pIdentity);
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}
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ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(void *linux_side)
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{
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return ((ISteamNetworkingSockets*)linux_side)->InitAuthentication();
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}
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ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(void *linux_side, SteamNetAuthenticationStatus_t * pDetails)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetAuthenticationStatus((SteamNetAuthenticationStatus_t *)pDetails);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(void *linux_side, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
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{
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return ((ISteamNetworkingSockets*)linux_side)->ReceivedRelayAuthTicket((const void *)pvTicket, (int)cbTicket, (SteamDatagramRelayAuthTicket *)pOutParsedTicket);
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
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{
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return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket);
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}
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HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nVirtualPort)
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{
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return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nVirtualPort);
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}
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uint16 cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(void *linux_side)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPort();
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}
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SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(void *linux_side)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPOPID();
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}
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EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(void *linux_side, SteamDatagramHostedAddress * pRouting)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerAddress((SteamDatagramHostedAddress *)pRouting);
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}
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HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(void *linux_side, int nVirtualPort)
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{
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return ((ISteamNetworkingSockets*)linux_side)->CreateHostedDedicatedServerListenSocket((int)nVirtualPort);
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}
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EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(void *linux_side, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
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{
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return ((ISteamNetworkingSockets*)linux_side)->GetGameCoordinatorServerLogin((SteamDatagramGameCoordinatorServerLogin *)pLoginInfo, (int *)pcbSignedBlob, (void *)pBlob);
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}
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#ifdef __cplusplus
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}
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#endif
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