50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_103/steam_api.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_103
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#include "struct_converters.h"
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#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION002.h"
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bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsSubscribed(void *linux_side)
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{
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return ((ISteamApps*)linux_side)->BIsSubscribed();
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}
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bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsLowViolence(void *linux_side)
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{
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return ((ISteamApps*)linux_side)->BIsLowViolence();
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}
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bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsCybercafe(void *linux_side)
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{
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return ((ISteamApps*)linux_side)->BIsCybercafe();
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}
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bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsVACBanned(void *linux_side)
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{
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return ((ISteamApps*)linux_side)->BIsVACBanned();
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}
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const char * cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_GetCurrentGameLanguage(void *linux_side)
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{
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return ((ISteamApps*)linux_side)->GetCurrentGameLanguage();
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}
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const char * cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_GetAvailableGameLanguages(void *linux_side)
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{
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return ((ISteamApps*)linux_side)->GetAvailableGameLanguages();
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}
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bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsSubscribedApp(void *linux_side, AppId_t appID)
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{
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return ((ISteamApps*)linux_side)->BIsSubscribedApp((AppId_t)appID);
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}
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#ifdef __cplusplus
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}
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#endif
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