Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets009.h
2024-02-15 15:53:25 +02:00

369 lines
16 KiB
C

struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP_params
{
void *linux_side;
HSteamListenSocket _ret;
const SteamNetworkingIPAddr *localAddress;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIPAddr *address;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P_params
{
void *linux_side;
HSteamListenSocket _ret;
int nLocalVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIdentity *identityRemote;
int nRemoteVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection_params
{
void *linux_side;
EResult _ret;
HSteamNetConnection hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
int nReason;
const char *pszDebug;
bool bEnableLinger;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket_params
{
void *linux_side;
bool _ret;
HSteamListenSocket hSocket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
int64 nUserData;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData_params
{
void *linux_side;
int64 _ret;
HSteamNetConnection hPeer;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName_params
{
void *linux_side;
HSteamNetConnection hPeer;
const char *pszName;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
char *pszName;
int nMaxLen;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection_params
{
void *linux_side;
EResult _ret;
HSteamNetConnection hConn;
const void *pData;
uint32 cbData;
int nSendFlags;
int64 *pOutMessageNumber;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params
{
void *linux_side;
int nMessages;
winSteamNetworkingMessage_t_152 *const *pMessages;
int64 *pOutMessageNumberOrResult;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection_params
{
void *linux_side;
EResult _ret;
HSteamNetConnection hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params
{
void *linux_side;
int _ret;
HSteamNetConnection hConn;
winSteamNetworkingMessage_t_152 **ppOutMessages;
int nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
SteamNetConnectionInfo_t *pInfo;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
SteamNetworkingQuickConnectionStatus *pStats;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus_params
{
void *linux_side;
int _ret;
HSteamNetConnection hConn;
char *pszBuf;
int cbBuf;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress_params
{
void *linux_side;
bool _ret;
HSteamListenSocket hSocket;
SteamNetworkingIPAddr *address;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair_params
{
void *linux_side;
bool _ret;
HSteamNetConnection *pOutConnection1;
HSteamNetConnection *pOutConnection2;
bool bUseNetworkLoopback;
const SteamNetworkingIdentity *pIdentity1;
const SteamNetworkingIdentity *pIdentity2;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity_params
{
void *linux_side;
bool _ret;
SteamNetworkingIdentity *pIdentity;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication_params
{
void *linux_side;
ESteamNetworkingAvailability _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus_params
{
void *linux_side;
ESteamNetworkingAvailability _ret;
SteamNetAuthenticationStatus_t *pDetails;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup_params
{
void *linux_side;
HSteamNetPollGroup _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup_params
{
void *linux_side;
bool _ret;
HSteamNetPollGroup hPollGroup;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
HSteamNetPollGroup hPollGroup;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params
{
void *linux_side;
int _ret;
HSteamNetPollGroup hPollGroup;
winSteamNetworkingMessage_t_152 **ppOutMessages;
int nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket_params
{
void *linux_side;
bool _ret;
const void *pvTicket;
int cbTicket;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer_params
{
void *linux_side;
int _ret;
const SteamNetworkingIdentity *identityGameServer;
int nRemoteVirtualPort;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIdentity *identityTarget;
int nRemoteVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort_params
{
void *linux_side;
uint16 _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID_params
{
void *linux_side;
SteamNetworkingPOPID _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress_params
{
void *linux_side;
EResult _ret;
SteamDatagramHostedAddress *pRouting;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket_params
{
void *linux_side;
HSteamListenSocket _ret;
int nLocalVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin_params
{
void *linux_side;
EResult _ret;
SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
int *pcbSignedBlob;
void *pBlob;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling_params
{
void *linux_side;
HSteamNetConnection _ret;
void /*ISteamNetworkingConnectionSignaling*/ *pSignaling;
const SteamNetworkingIdentity *pPeerIdentity;
int nRemoteVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal_params
{
void *linux_side;
bool _ret;
const void *pMsg;
int cbMsg;
void /*ISteamNetworkingSignalingRecvContext*/ *pContext;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest_params
{
void *linux_side;
bool _ret;
int *pcbBlob;
void *pBlob;
SteamNetworkingErrMsg *errMsg;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate_params
{
void *linux_side;
bool _ret;
const void *pCertificate;
int cbCertificate;
SteamNetworkingErrMsg *errMsg;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks_params
{
void *linux_side;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks_params *params );