Yucom/lsteamclient/steamclient_main.c

280 lines
6.8 KiB
C

#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <limits.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wine/debug.h"
#include "wine/library.h"
#include "steam_defs.h"
#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
uint32 steamclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes)
{
WCHAR *converted;
uint32 r;
if(api_result == 0)
return 0;
converted = wine_get_dos_file_name(inout);
if(!converted){
WARN("Unable to convert unix filename to DOS: %s\n", inout);
*inout = 0;
return 0;
}
r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes,
NULL, NULL);
HeapFree(GetProcessHeap(), 0, converted);
if(r > 0)
return r - 1;
return 0;
}
#include "win_constructors.h"
static const struct {
const char *iface_version;
void *(*ctor)(void *);
} constructors[] = {
#include "win_constructors_table.dat"
};
void *create_win_interface(const char *name, void *linux_side)
{
int i;
TRACE("trying to create %s\n", name);
if(!linux_side)
return NULL;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].ctor(linux_side);
}
ERR("Don't recognize interface name: %s\n", name);
return NULL;
}
static void *steamclient_lib;
static void *(*steamclient_CreateInterface)(const char *name, int *return_code);
static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c);
static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *);
static bool (*steamclient_FreeLastCallback)(HSteamPipe);
static int load_steamclient(void)
{
char path[PATH_MAX];
if(steamclient_lib)
return 1;
#ifdef __APPLE__
if(getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")){
snprintf(path, PATH_MAX, "%s/steamclient.dylib", getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH"));
}else{
WARN("Old Steam client, falling back to DYLD environment to locate native steamclient library\n");
strcpy(path, "steamclient.dylib");
}
#else
#ifdef _WIN64
snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME"));
#else
snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME"));
#endif
#endif
steamclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
if(!steamclient_lib){
ERR("unable to load native steamclient library\n");
return 0;
}
steamclient_CreateInterface = wine_dlsym(steamclient_lib, "CreateInterface", NULL, 0);
if(!steamclient_CreateInterface){
ERR("unable to load CreateInterface method\n");
return 0;
}
steamclient_BGetCallback = wine_dlsym(steamclient_lib, "Steam_BGetCallback", NULL, 0);
if(!steamclient_BGetCallback){
ERR("unable to load BGetCallback method\n");
return 0;
}
steamclient_GetAPICallResult = wine_dlsym(steamclient_lib, "Steam_GetAPICallResult", NULL, 0);
if(!steamclient_GetAPICallResult){
ERR("unable to load GetAPICallResult method\n");
return 0;
}
steamclient_FreeLastCallback = wine_dlsym(steamclient_lib, "Steam_FreeLastCallback", NULL, 0);
if(!steamclient_FreeLastCallback){
ERR("unable to load FreeLastCallback method\n");
return 0;
}
return 1;
}
void *CDECL CreateInterface(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_steamclient())
return NULL;
return create_win_interface(name, steamclient_CreateInterface(name, return_code));
}
#include "cb_converters.h"
#include <pshpack8.h>
struct winCallbackMsg_t
{
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 *m_pubParam;
int m_cubParam;
};
#include <poppack.h>
static void *last_cb = NULL;
bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored)
{
bool ret;
CallbackMsg_t lin_msg;
TRACE("%u, %p, %p\n", pipe, win_msg, ignored);
if(!load_steamclient())
return 0;
ret = steamclient_BGetCallback(pipe, &lin_msg, ignored);
if(ret){
win_msg->m_hSteamUser = lin_msg.m_hSteamUser;
win_msg->m_iCallback = lin_msg.m_iCallback;
switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){
#include "cb_converters.dat"
default:
/* drop undocumented callbacks, games can't use them anyway */
WARN("Unable to convert callback %u with Linux size %u\n",
lin_msg.m_iCallback, lin_msg.m_cubParam);
steamclient_FreeLastCallback(pipe);
return 0;
}
last_cb = win_msg->m_pubParam;
}
return ret;
}
static int get_callback_len(int cb)
{
switch(cb){
#include "cb_getapi_sizes.dat"
}
WARN("Unrecognized expected callback: %u\n", cb);
return 0;
}
bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call,
void *callback, int callback_len, int cb_expected, bool *failed)
{
void *lin_callback;
int lin_callback_len;
bool ret;
TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed);
if(!load_steamclient())
return 0;
lin_callback_len = get_callback_len(cb_expected);
if(!lin_callback_len)
lin_callback_len = callback_len;
lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len);
ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed);
if(ret){
switch(cb_expected){
#include "cb_getapi_table.dat"
default:
WARN("Unknown callback\n");
memcpy(callback, lin_callback, lin_callback_len);
break;
}
}
return ret;
}
bool CDECL Steam_FreeLastCallback(HSteamPipe pipe)
{
TRACE("%u\n", pipe);
if(!load_steamclient())
return 0;
HeapFree(GetProcessHeap(), 0, last_cb);
last_cb = NULL;
return steamclient_FreeLastCallback(pipe);
}
void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c)
{
TRACE("\n");
}
void CDECL Breakpad_SteamSetAppID(uint32_t appid)
{
TRACE("\n");
}
int CDECL Breakpad_SteamSetSteamID(uint64_t steamid)
{
TRACE("\n");
return 1;
}
int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment)
{
TRACE("\n");
return 1;
}
void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b)
{
TRACE("\n");
}