14 lines
1.3 KiB
C
14 lines
1.3 KiB
C
extern void cppISteamGameServer_SteamGameServer005_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer005_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer005_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer005_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer005_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer005_SendUserDisconnect(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer005_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern bool cppISteamGameServer_SteamGameServer005_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern void cppISteamGameServer_SteamGameServer005_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer005_SetGameType(void *, const char *);
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extern bool cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(void *, CSteamID, const char *);
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