Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets004.h

31 lines
4.2 KiB
C

extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(void *, int);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(void *, const SteamNetworkingIdentity *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(void *, HSteamNetConnection);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(void *, HSteamListenSocket);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(void *, HSteamNetConnection, int64);
extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(void *, HSteamNetConnection);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_146 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_146 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(void *, SteamNetworkingIdentity *);
extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(void *);
extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int);
extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(void *);
extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(void *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(void *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);