Yucom/lsteamclient/steamworks_sdk_143y/isteamnetworkingsocketsserialized.h
2019-05-17 10:50:12 -05:00

22 lines
1,005 B
C++

#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H
#define ISTEAMNETWORKINGSOCKETSSERIALIZED_H
#include "steamtypes.h"
#include "steamclientpublic.h"
class ISteamNetworkingSocketsSerialized
{
public:
virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
virtual SteamAPICall_t GetCertAsync() = 0;
virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
virtual uint32 GetCachedRelayTicketCount() = 0;
virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
};
#define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized003"
#endif