Yucom/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.cpp

57 lines
2.7 KiB
C++

#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_143x/steam_api.h"
#include "steamworks_sdk_143x/isteamnetworkingsocketsserialized.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_143x
#include "struct_converters.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PConnectionFailure((CSteamID)steamIDRemote, (uint32)unConnectionIDDest, (uint32)nReason, (const char *)pszReason);
}
SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(void *linux_side)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync();
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *linux_side, void * buf, uint32 cbBuf)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *linux_side, const void * pTicket, uint32 cbTicket)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->CacheRelayTicket((const void *)pTicket, (uint32)cbTicket);
}
uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(void *linux_side)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount();
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void * buf, uint32 cbBuf)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *linux_side, const void * pMsg, uint32 cbMsg)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->PostConnectionStateMsg((const void *)pMsg, (uint32)cbMsg);
}
#ifdef __cplusplus
}
#endif