Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets002.h
2024-02-15 15:53:25 +02:00

250 lines
10 KiB
C

struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIPAddr *localAddress;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIPAddr *address;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params
{
void *linux_side;
uint32_t _ret;
int32_t nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIdentity *identityRemote;
int32_t nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params
{
void *linux_side;
uint32_t _ret;
uint32_t hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params
{
void *linux_side;
bool _ret;
uint32_t hPeer;
int32_t nReason;
const char *pszDebug;
bool bEnableLinger;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params
{
void *linux_side;
bool _ret;
uint32_t hPeer;
int64_t nUserData;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params
{
void *linux_side;
int64_t _ret;
uint32_t hPeer;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params
{
void *linux_side;
uint32_t hPeer;
const char *pszName;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params
{
void *linux_side;
bool _ret;
uint32_t hPeer;
char *pszName;
int32_t nMaxLen;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params
{
void *linux_side;
uint32_t _ret;
uint32_t hConn;
const void *pData;
uint32_t cbData;
int32_t nSendFlags;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params
{
void *linux_side;
uint32_t _ret;
uint32_t hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params
{
void *linux_side;
int32_t _ret;
uint32_t hConn;
winSteamNetworkingMessage_t_144 **ppOutMessages;
int32_t nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params
{
void *linux_side;
int32_t _ret;
uint32_t hSocket;
winSteamNetworkingMessage_t_144 **ppOutMessages;
int32_t nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params
{
void *linux_side;
bool _ret;
uint32_t hConn;
SteamNetConnectionInfo_t *pInfo;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params
{
void *linux_side;
bool _ret;
uint32_t hConn;
SteamNetworkingQuickConnectionStatus *pStats;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params
{
void *linux_side;
int32_t _ret;
uint32_t hConn;
char *pszBuf;
int32_t cbBuf;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
SteamNetworkingIPAddr *address;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params
{
void *linux_side;
bool _ret;
uint32_t *pOutConnection1;
uint32_t *pOutConnection2;
bool bUseNetworkLoopback;
const SteamNetworkingIdentity *pIdentity1;
const SteamNetworkingIdentity *pIdentity2;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params
{
void *linux_side;
bool _ret;
SteamNetworkingIdentity *pIdentity;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params
{
void *linux_side;
bool _ret;
const void *pvTicket;
int32_t cbTicket;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params
{
void *linux_side;
int32_t _ret;
const SteamNetworkingIdentity *identityGameServer;
int32_t nVirtualPort;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIdentity *identityTarget;
int32_t nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params
{
void *linux_side;
uint16_t _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params
{
void *linux_side;
uint32_t _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params
{
void *linux_side;
bool _ret;
SteamDatagramHostedAddress *pRouting;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params
{
void *linux_side;
uint32_t _ret;
int32_t nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params *params );