Yucom/lsteamclient/struct_converters_124.cpp

88 lines
3.3 KiB
C++

#include "steam_defs.h"
#include "steamworks_sdk_124/steam_api.h"
#include "steamworks_sdk_124/isteamgameserver.h"
#include "steamworks_sdk_124/isteamgameserverstats.h"
#include "steamworks_sdk_124/isteamgamecoordinator.h"
#include "steamclient_private.h"
extern "C" {
#pragma pack( push, 8 )
struct winRemoteStoragePublishFileResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStoragePublishFileResult_t_16(const void *l, void *w)
{
RemoteStoragePublishFileResult_t *lin = (RemoteStoragePublishFileResult_t *)l;
struct winRemoteStoragePublishFileResult_t_16 *win = (struct winRemoteStoragePublishFileResult_t_16 *)w;
win->m_eResult = lin->m_eResult;
win->m_nPublishedFileId = lin->m_nPublishedFileId;
}
#pragma pack( push, 8 )
struct winRemoteStorageUpdatePublishedFileResult_t_16 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageUpdatePublishedFileResult_t_16(const void *l, void *w)
{
RemoteStorageUpdatePublishedFileResult_t *lin = (RemoteStorageUpdatePublishedFileResult_t *)l;
struct winRemoteStorageUpdatePublishedFileResult_t_16 *win = (struct winRemoteStorageUpdatePublishedFileResult_t_16 *)w;
win->m_eResult = lin->m_eResult;
win->m_nPublishedFileId = lin->m_nPublishedFileId;
}
#pragma pack( push, 8 )
struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 {
EResult m_eResult;
int32 m_nResultsReturned;
int32 m_nTotalResultCount;
PublishedFileId_t m_rgPublishedFileId[50];
float m_rgScore[50];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageEnumerateWorkshopFilesResult_t_616(const void *l, void *w)
{
RemoteStorageEnumerateWorkshopFilesResult_t *lin = (RemoteStorageEnumerateWorkshopFilesResult_t *)l;
struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 *win = (struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 *)w;
win->m_eResult = lin->m_eResult;
win->m_nResultsReturned = lin->m_nResultsReturned;
win->m_nTotalResultCount = lin->m_nTotalResultCount;
memcpy(win->m_rgPublishedFileId, lin->m_rgPublishedFileId, sizeof(win->m_rgPublishedFileId));
memcpy(win->m_rgScore, lin->m_rgScore, sizeof(win->m_rgScore));
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_124 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_124(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_124(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
win->m_hUGC = lin->m_hUGC;
}
}