2e97e9f002
CW-Bug-Id: #24028
600 lines
20 KiB
C
600 lines
20 KiB
C
#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <limits.h>
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#include <stdint.h>
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#include <assert.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winnls.h"
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#include "winuser.h"
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#include "winternl.h"
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#include "winsock2.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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CREATE_TYPE_INFO_VTABLE;
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#ifdef __ASM_USE_THISCALL_WRAPPER
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#define DEFINE_VTBL_WRAPPER(off) \
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__ASM_GLOBAL_FUNC(vtbl_wrapper_ ## off, \
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"popl %eax\n\t" \
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"popl %ecx\n\t" \
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"pushl %eax\n\t" \
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"movl 0(%ecx), %eax\n\t" \
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"jmp *" #off "(%eax)\n\t")
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DEFINE_VTBL_WRAPPER(0);
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DEFINE_VTBL_WRAPPER(4);
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DEFINE_VTBL_WRAPPER(8);
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DEFINE_VTBL_WRAPPER(12);
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DEFINE_VTBL_WRAPPER(16);
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DEFINE_VTBL_WRAPPER(20);
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DEFINE_VTBL_WRAPPER(24);
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DEFINE_VTBL_WRAPPER(28);
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DEFINE_VTBL_WRAPPER(32);
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DEFINE_VTBL_WRAPPER(36);
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DEFINE_VTBL_WRAPPER(40);
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DEFINE_VTBL_WRAPPER(44);
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DEFINE_VTBL_WRAPPER(48);
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DEFINE_VTBL_WRAPPER(52);
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DEFINE_VTBL_WRAPPER(56);
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#endif
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static char temp_path_buffer[TEMP_PATH_BUFFER_LENGTH];
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static CRITICAL_SECTION steamclient_cs = { NULL, -1, 0, 0, 0, 0 };
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static HANDLE steam_overlay_event;
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static BOOL wsa_initialized;
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instance);
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steam_overlay_event = CreateEventA(NULL, TRUE, FALSE, "__wine_steamclient_GameOverlayActivated");
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#ifdef __x86_64__
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init_type_info_rtti( (char *)instance );
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init_rtti( (char *)instance );
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#endif /* __x86_64__ */
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__wine_init_unix_call();
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break;
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case DLL_PROCESS_DETACH:
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CloseHandle(steam_overlay_event);
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if (wsa_initialized)
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{
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WSACleanup();
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wsa_initialized = FALSE;
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}
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break;
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}
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return TRUE;
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}
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NTSTATUS steamclient_call( unsigned int code, void *args, const char *name )
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{
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NTSTATUS status = WINE_UNIX_CALL( code, args );
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if (status == STATUS_ACCESS_VIOLATION)
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{
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ERR( "Access violation in %s.\n", name );
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RaiseException( status, 0, 0, NULL );
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}
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if (status) WARN( "%s failed, status %#x\n", name, (UINT)status );
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return status;
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}
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static BYTE *alloc_start, *alloc_end;
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static int8_t allocated_from_steamclient_dll( void *ptr )
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{
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return (BYTE *)ptr >= alloc_start && (BYTE *)ptr < alloc_end;
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}
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static void *get_mem_from_steamclient_dll(size_t size, unsigned int version, void *vtbl)
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{
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static BYTE * const error_ptr = (BYTE *)~(ULONG_PTR)0;
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static const unsigned int magic = 0x53ba947a;
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static struct
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{
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unsigned int version;
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void *vtbl;
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size_t size;
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void *ptr;
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}
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allocated[256];
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static unsigned int allocated_count;
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static BYTE *alloc_base;
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unsigned int i;
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if (alloc_base == error_ptr)
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{
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/* Previously failed to locate the section. */
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return NULL;
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}
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if (alloc_base && (IsBadReadPtr(alloc_start, sizeof(magic)) || *(unsigned int *)alloc_start != magic))
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{
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TRACE("steamclient.dll reloaded.\n");
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alloc_base = alloc_start = alloc_end = NULL;
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allocated_count = 0;
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}
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for (i = 0; i < allocated_count; ++i)
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{
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if ((vtbl && allocated[i].vtbl == vtbl) || (!vtbl && allocated[i].version == version))
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{
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if (allocated[i].size != size)
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{
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FIXME("Size does not match.\n");
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return NULL;
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}
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return allocated[i].ptr;
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}
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}
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if (allocated_count == ARRAY_SIZE(allocated))
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{
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FIXME("Too many interface versions.\n");
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return NULL;
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}
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if (!alloc_base)
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{
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static const WCHAR steamclientW[] = {'s','t','e','a','m','c','l','i','e','n','t','.','d','l','l',0};
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const IMAGE_SECTION_HEADER *sec;
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const IMAGE_NT_HEADERS *nt;
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HMODULE mod;
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if (!(mod = GetModuleHandleW(steamclientW)))
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{
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/* That is steamclient64.dll for x64 but no known use cases on x64.*/
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WARN("Module not found, err %u.\n", GetLastError());
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alloc_base = error_ptr;
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return NULL;
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}
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if (!(nt = RtlImageNtHeader(mod)))
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{
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FIXME("Got NULL NT image headers.\n");
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alloc_base = error_ptr;
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return NULL;
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}
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sec = (const IMAGE_SECTION_HEADER *)((const BYTE *)&nt->OptionalHeader + nt->FileHeader.SizeOfOptionalHeader);
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for (i = 0; i < nt->FileHeader.NumberOfSections; i++)
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{
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if (!memcmp(sec[i].Name, ".data", 5))
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{
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alloc_start = alloc_base = (BYTE *)mod + sec[i].VirtualAddress;
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alloc_end = alloc_base + sec[i].SizeOfRawData;
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if (alloc_end - alloc_start < sizeof(magic))
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{
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ERR(".data section is too small.\n");
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alloc_base = error_ptr;
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return NULL;
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}
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TRACE("Found .data section, start %p, end %p.\n", alloc_base, alloc_end);
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*(unsigned int *)alloc_base = magic;
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alloc_base += sizeof(unsigned int);
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break;
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}
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}
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if (i == nt->FileHeader.NumberOfSections)
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{
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FIXME(".data section not found.\n");
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alloc_base = error_ptr;
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return NULL;
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}
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}
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if (alloc_end - alloc_base < size)
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{
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FIXME("Not enough section size left.\n");
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return NULL;
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}
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allocated[allocated_count].version = version;
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allocated[allocated_count].vtbl = vtbl;
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allocated[allocated_count].size = size;
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allocated[allocated_count].ptr = alloc_base;
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alloc_base += size;
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return allocated[allocated_count++].ptr;
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}
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void *alloc_mem_for_iface(size_t size, const char *iface_version)
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{
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const char steamclient_iface_name[] = "SteamClient";
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unsigned int version;
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void *ret;
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/* Mafia II depends on SteamClient interface pointer to point inside
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* native Windows steamclient.dll. */
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if (strncmp(iface_version, steamclient_iface_name, ARRAY_SIZE(steamclient_iface_name) - 1))
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goto fallback;
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version = atoi(iface_version + ARRAY_SIZE(steamclient_iface_name) - 1);
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if (!version)
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{
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FIXME("Could not get iface version from %s.\n", iface_version);
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goto fallback;
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}
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if ((ret = get_mem_from_steamclient_dll(size, version, NULL)))
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return ret;
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fallback:
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return HeapAlloc(GetProcessHeap(), 0, size);
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}
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void *alloc_vtable(void *vtable, unsigned int method_count, const char *iface_version)
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{
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static const char *iface_names[] =
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{
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"SteamUser",
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"SteamFriends",
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"SteamUtils",
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"STEAMUSERSTATS",
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"STEAMAPPS",
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"SteamNetworking",
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"SteamClient",
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};
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unsigned int i;
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char *ret;
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for (i = 0; i < ARRAY_SIZE(iface_names); ++i)
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if (!strncmp(iface_version, iface_names[i], strlen(iface_names[i]) - 1))
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break;
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if (i == ARRAY_SIZE(iface_names))
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return vtable;
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if (!(ret = get_mem_from_steamclient_dll(method_count * sizeof(void *), 0, vtable)))
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return vtable;
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TRACE("iface %s, method_count %d, allocating from module.\n", iface_version, method_count);
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memcpy(ret, vtable, method_count * sizeof(void *));
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return ret;
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}
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struct steamclient_interface
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{
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struct list entry;
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const char *name;
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void *u_iface;
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struct w_steam_iface *w_iface;
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};
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static struct list steamclient_interfaces = LIST_INIT(steamclient_interfaces);
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struct w_steam_iface *create_win_interface(const char *name, void *u_iface)
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{
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struct steamclient_interface *e;
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struct w_steam_iface *ret = NULL;
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iface_constructor constructor;
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TRACE("trying to create %s\n", name);
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if (!u_iface)
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return NULL;
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EnterCriticalSection(&steamclient_cs);
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LIST_FOR_EACH_ENTRY(e, &steamclient_interfaces, struct steamclient_interface, entry)
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{
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if (e->u_iface == u_iface && !strcmp(e->name, name))
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{
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ret = e->w_iface;
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TRACE("-> %p\n", ret);
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goto done;
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}
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}
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if ((constructor = find_iface_constructor( name )))
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{
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ret = constructor( u_iface );
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if (allocated_from_steamclient_dll( ret ) || allocated_from_steamclient_dll( ret->vtable ))
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{
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/* Don't cache interfaces allocated from steamclient.dll space.
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* steamclient may get reloaded by the app, miss the previous
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* data and potentially have different load address. */
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goto done;
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}
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e = HeapAlloc( GetProcessHeap(), 0, sizeof(*e) );
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e->name = strdup( name );
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e->u_iface = u_iface;
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e->w_iface = ret;
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list_add_tail( &steamclient_interfaces, &e->entry );
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goto done;
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}
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done:
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LeaveCriticalSection(&steamclient_cs);
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if (!ret) ERR("Don't recognize interface name: %s\n", name);
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SetLastError(0);
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return ret;
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}
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static BOOL get_env_win(const WCHAR *name, char *value, unsigned int size)
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{
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DWORD i, env_size;
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if (!(env_size = GetEnvironmentVariableW(name, (WCHAR *)value, size / sizeof(WCHAR))) || env_size >= size / sizeof(WCHAR))
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return FALSE;
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for (i = 0; i <= env_size; ++i)
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value[i] = ((WCHAR *)value)[i];
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return TRUE;
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}
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static int load_steamclient(void)
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{
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char steam_app_id[4096], ignore_child_processes[4096];
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struct steamclient_init_params params = {.g_tmppath = temp_path_buffer};
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DWORD saved_err = GetLastError();
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if (!get_env_win(u"SteamAppId", steam_app_id, sizeof(steam_app_id)))
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params.steam_app_id_unset = TRUE;
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else
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params.steam_app_id = steam_app_id;
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if (!get_env_win(u"IgnoreChildProcesses", ignore_child_processes, sizeof(ignore_child_processes)))
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params.ignore_child_processes_unset = TRUE;
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else
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params.ignore_child_processes = ignore_child_processes;
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if (STEAMCLIENT_CALL( steamclient_init, ¶ms )) return 0;
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if (!wsa_initialized)
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{
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/* Some games depend on winsocks being initialized after initializing Steam API. */
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WSADATA data;
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WSAStartup(0x202, &data);
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wsa_initialized = TRUE;
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}
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SetLastError(saved_err);
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return 1;
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}
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void *CDECL CreateInterface(const char *name, int *return_code)
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{
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struct steamclient_CreateInterface_params params = {.name = name, .return_code = return_code};
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TRACE("name: %s, return_code: %p\n", name, return_code);
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if (!load_steamclient()) return NULL;
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if (STEAMCLIENT_CALL( steamclient_CreateInterface, ¶ms )) return NULL;
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return create_win_interface( name, params._ret );
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}
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void execute_pending_callbacks(void)
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{
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struct steamclient_next_callback_params params = {0};
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while (!STEAMCLIENT_CALL( steamclient_next_callback, ¶ms ) && params._ret)
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{
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if (!params.callback || params.size > params.callback->size)
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params.callback = realloc( params.callback, params.size );
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else switch (params.callback->type)
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{
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case SOCKETS_DEBUG_OUTPUT:
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TRACE( "SOCKETS_DEBUG_OUTPUT func %p, type %u, msg %s.\n", params.callback->sockets_debug_output.pfnFunc,
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params.callback->sockets_debug_output.type, debugstr_a( params.callback->sockets_debug_output.msg ) );
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params.callback->sockets_debug_output.pfnFunc( params.callback->sockets_debug_output.type, params.callback->sockets_debug_output.msg );
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break;
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case WARNING_MESSAGE_HOOK:
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TRACE( "WARNING_MESSAGE_HOOK func %p, severity %d, msg %s.\n", params.callback->warning_message_hook.pFunction,
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params.callback->warning_message_hook.severity, debugstr_a( params.callback->warning_message_hook.msg ) );
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params.callback->warning_message_hook.pFunction( params.callback->warning_message_hook.severity, params.callback->warning_message_hook.msg );
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break;
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case CALL_CDECL_FUNC_DATA:
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TRACE( "CALL_CDECL_FUNC_DATA func %p, data %p.\n", params.callback->call_cdecl_func_data.pFunc, params.callback->call_cdecl_func_data.data );
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params.callback->call_cdecl_func_data.pFunc( params.callback->call_cdecl_func_data.data );
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break;
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case CALL_IFACE_VTABLE_0:
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TRACE( "CALL_IFACE_VTABLE_0 iface %p, arg0 %#I64x, arg1 %#I64x, arg2 %#I64x.\n", params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
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CALL_VTBL_FUNC( params.callback->call_iface_vtable.iface, 0, void, (void *, intptr_t, intptr_t, intptr_t), (params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
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break;
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case CALL_IFACE_VTABLE_1:
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TRACE( "CALL_IFACE_VTABLE_1 iface %p, arg0 %#I64x, arg1 %#I64x, arg2 %#I64x.\n", params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
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CALL_VTBL_FUNC( params.callback->call_iface_vtable.iface, 4, void, (void *, intptr_t, intptr_t, intptr_t), (params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
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break;
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case CALL_IFACE_VTABLE_2:
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TRACE( "CALL_IFACE_VTABLE_2 iface %p, arg0 %#I64x, arg1 %#I64x, arg2 %#I64x.\n", params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
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CALL_VTBL_FUNC( params.callback->call_iface_vtable.iface, 8, void, (void *, intptr_t, intptr_t, intptr_t), (params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
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break;
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case CALL_IFACE_VTABLE_0_SERVER_RESPONDED:
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TRACE( "CALL_IFACE_VTABLE_0_SERVER_RESPONDED iface %p, server %p.\n", params.callback->server_responded.iface,
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params.callback->server_responded.server );
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CALL_VTBL_FUNC( params.callback->server_responded.iface, 0, void, (void *, gameserveritem_t_105 *), (params.callback->server_responded.iface,
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params.callback->server_responded.server) );
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break;
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case CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST:
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TRACE( "CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST iface %p, name %s, score %u, time_played %f.\n", params.callback->add_player_to_list.iface,
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debugstr_a( params.callback->add_player_to_list.name ), params.callback->add_player_to_list.score, params.callback->add_player_to_list.time_played );
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CALL_VTBL_FUNC( params.callback->add_player_to_list.iface, 0, void, (void *, const char *, int32_t, float), (params.callback->add_player_to_list.iface,
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params.callback->add_player_to_list.name, params.callback->add_player_to_list.score, params.callback->add_player_to_list.time_played) );
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break;
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case CALL_IFACE_VTABLE_0_RULES_RESPONDED:
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{
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const char *value = params.callback->rules_responded.rule_and_value + strlen( params.callback->rules_responded.rule_and_value ) + 1;
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TRACE( "CALL_IFACE_VTABLE_0_RULES_RESPONDED iface %p, rule %s, value %s.\n", params.callback->rules_responded.iface,
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debugstr_a( params.callback->rules_responded.rule_and_value ), debugstr_a( value ) );
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CALL_VTBL_FUNC( params.callback->rules_responded.iface, 0, void, (void *, const char *, const char *), (params.callback->rules_responded.iface,
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params.callback->rules_responded.rule_and_value, value) );
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break;
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}
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}
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}
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free( params.callback );
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}
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static void *last_callback_data;
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|
|
|
int8_t CDECL Steam_FreeLastCallback( int32_t pipe )
|
|
{
|
|
struct steamclient_Steam_FreeLastCallback_params params = {.pipe = pipe};
|
|
TRACE( "%u\n", pipe );
|
|
|
|
if (!load_steamclient()) return 0;
|
|
|
|
HeapFree( GetProcessHeap(), 0, last_callback_data );
|
|
last_callback_data = NULL;
|
|
|
|
STEAMCLIENT_CALL( steamclient_Steam_FreeLastCallback, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t CDECL Steam_BGetCallback( int32_t pipe, w_CallbackMsg_t *win_msg, int32_t *ignored )
|
|
{
|
|
u_CallbackMsg_t u_msg;
|
|
struct steamclient_Steam_BGetCallback_params params =
|
|
{
|
|
.pipe = pipe,
|
|
.w_msg = win_msg,
|
|
.ignored = ignored,
|
|
.u_msg = &u_msg,
|
|
};
|
|
struct steamclient_callback_message_receive_params receive_params =
|
|
{
|
|
.u_msg = &u_msg,
|
|
.w_msg = win_msg,
|
|
};
|
|
|
|
TRACE("%u, %p, %p\n", pipe, win_msg, ignored);
|
|
|
|
if (!load_steamclient()) return 0;
|
|
|
|
execute_pending_callbacks();
|
|
|
|
next_event:
|
|
STEAMCLIENT_CALL( steamclient_Steam_BGetCallback, ¶ms );
|
|
if (!params._ret)
|
|
{
|
|
SetLastError(0);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!(win_msg->m_pubParam = HeapAlloc( GetProcessHeap(), 0, win_msg->m_cubParam ))) return FALSE;
|
|
last_callback_data = win_msg->m_pubParam;
|
|
STEAMCLIENT_CALL( steamclient_callback_message_receive, &receive_params );
|
|
|
|
if (win_msg->m_iCallback == 0x14b) /* GameOverlayActivated_t::k_iCallback */
|
|
{
|
|
uint8_t activated = *(uint8_t *)win_msg->m_pubParam;
|
|
FIXME( "HACK: Steam overlay %sactivated, %sabling all input events.\n",
|
|
activated ? "" : "de", activated ? "dis" : "en" );
|
|
if (activated)
|
|
{
|
|
SetEvent( steam_overlay_event );
|
|
keybd_event( VK_LSHIFT, 0x2a /* lshift scancode */, KEYEVENTF_KEYUP, 0 );
|
|
keybd_event( VK_RSHIFT, 0x36 /* rshift scancode */, KEYEVENTF_KEYUP, 0 );
|
|
keybd_event( VK_TAB, 0x0f /* tab scancode */, KEYEVENTF_KEYUP, 0 );
|
|
}
|
|
else
|
|
{
|
|
if (WaitForSingleObject( steam_overlay_event, 0 ) == WAIT_TIMEOUT)
|
|
{
|
|
FIXME( "Spurious steam overlay deactivate event, skipping.\n" );
|
|
Steam_FreeLastCallback( pipe );
|
|
goto next_event;
|
|
}
|
|
ResetEvent( steam_overlay_event );
|
|
}
|
|
}
|
|
|
|
execute_pending_callbacks();
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t CDECL Steam_GetAPICallResult( int32_t pipe, uint64_t call, void *w_callback,
|
|
int w_callback_len, int id, int8_t *failed )
|
|
{
|
|
struct steamclient_Steam_GetAPICallResult_params params =
|
|
{
|
|
.pipe = pipe,
|
|
.call = call,
|
|
.w_callback = w_callback,
|
|
.w_callback_len = w_callback_len,
|
|
.id = id,
|
|
.failed = failed,
|
|
};
|
|
|
|
TRACE( "%u, x, %p, %u, %u, %p\n", pipe, w_callback, w_callback_len, id, failed );
|
|
|
|
if (!load_steamclient()) return FALSE;
|
|
STEAMCLIENT_CALL( steamclient_Steam_GetAPICallResult, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void CDECL Steam_ReleaseThreadLocalMemory(int bThreadExit)
|
|
{
|
|
struct steamclient_Steam_ReleaseThreadLocalMemory_params params = {.thread_exit = bThreadExit};
|
|
TRACE("%d\n", bThreadExit);
|
|
|
|
if (!load_steamclient()) return;
|
|
|
|
STEAMCLIENT_CALL( steamclient_Steam_ReleaseThreadLocalMemory, ¶ms );
|
|
}
|
|
|
|
void CDECL Breakpad_SteamMiniDumpInit( uint32_t a, const char *b, const char *c )
|
|
{
|
|
TRACE("\n");
|
|
}
|
|
|
|
void CDECL Breakpad_SteamSetAppID( uint32_t appid )
|
|
{
|
|
TRACE("\n");
|
|
}
|
|
|
|
int CDECL Breakpad_SteamSetSteamID( uint64_t steamid )
|
|
{
|
|
TRACE("\n");
|
|
return 1;
|
|
}
|
|
|
|
int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment)
|
|
{
|
|
TRACE("\n");
|
|
return 1;
|
|
}
|
|
|
|
void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b)
|
|
{
|
|
TRACE("\n");
|
|
}
|
|
|
|
int8_t CDECL Steam_IsKnownInterface( const char *pchVersion )
|
|
{
|
|
struct steamclient_Steam_IsKnownInterface_params params = {.version = pchVersion};
|
|
TRACE("%s\n", pchVersion);
|
|
load_steamclient();
|
|
STEAMCLIENT_CALL( steamclient_Steam_IsKnownInterface, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void CDECL Steam_NotifyMissingInterface( int32_t hSteamPipe, const char *pchVersion )
|
|
{
|
|
struct steamclient_Steam_NotifyMissingInterface_params params = {.pipe = hSteamPipe, .version = pchVersion};
|
|
TRACE("%u %s\n", hSteamPipe, pchVersion);
|
|
load_steamclient();
|
|
STEAMCLIENT_CALL( steamclient_Steam_NotifyMissingInterface, ¶ms );
|
|
}
|