7bd855e054
There are valid cases, e.g. when debugging Wine Mono, to have WINEDEBUG set to -all. Before this change this would disable the logging even if PROTON_LOG=1.
48 lines
1.4 KiB
Python
Executable file
48 lines
1.4 KiB
Python
Executable file
#To enable these settings, name this file "user_settings.py".
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#Settings here will take effect for all games run in this Proton version.
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user_settings = {
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#By default, logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
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#Log directory can be overridden with $PROTON_LOG_DIR.
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#enable logging
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"PROTON_LOG": "1",
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#Wine debug logging
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"WINEDEBUG": "+timestamp,+pid,+seh,+unwind,+debugstr,+loaddll,+mscoree",
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#DXVK debug logging
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"DXVK_LOG_LEVEL": "info",
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#vkd3d debug logging
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"VKD3D_DEBUG": "warn",
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#vkd3d-shader debug logging
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"VKD3D_SHADER_DEBUG": "fixme",
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#wine-mono debug logging (Wine's .NET replacement)
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"WINE_MONO_TRACE": "E:System.NotImplementedException",
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#"MONO_LOG_LEVEL": "info",
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#general purpose media logging
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# "GST_DEBUG": "4",
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#or, verbose converter logging (may impact playback performance):
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# "GST_DEBUG": "4,WINE:7,protonaudioconverter:7,protonaudioconverterbin:7,protonvideoconverter:7",
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"GST_DEBUG_NO_COLOR": "1",
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#Enable DXVK's HUD
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# "DXVK_HUD": "devinfo,fps",
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#Use OpenGL-based wined3d for d3d11, d3d10, and d3d9 instead of Vulkan-based DXVK
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# "PROTON_USE_WINED3D": "1",
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#Disable d3d11 entirely
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# "PROTON_NO_D3D11": "1",
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#Disable eventfd-based in-process synchronization primitives
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# "PROTON_NO_ESYNC": "1",
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#Disable futex-based in-process synchronization primitives
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# "PROTON_NO_FSYNC": "1",
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}
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