Yucom/lsteamclient/cppISteamFriends_SteamFriends007.cpp

151 lines
5.6 KiB
C++

#include "steam_defs.h"
#include "steamworks_sdk_111/steam_api.h"
#include "steamclient_private.h"
#include "cppISteamFriends_SteamFriends007.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_111.h"
const char * cppISteamFriends_SteamFriends007_GetPersonaName(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetPersonaName();
}
void cppISteamFriends_SteamFriends007_SetPersonaName(void *linux_side, const char * pchPersonaName)
{
((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
}
EPersonaState cppISteamFriends_SteamFriends007_GetPersonaState(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetPersonaState();
}
int cppISteamFriends_SteamFriends007_GetFriendCount(void *linux_side, int iFriendFlags)
{
return ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
}
CSteamID cppISteamFriends_SteamFriends007_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
{
return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
}
EFriendRelationship cppISteamFriends_SteamFriends007_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
}
EPersonaState cppISteamFriends_SteamFriends007_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
}
const char * cppISteamFriends_SteamFriends007_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
}
bool cppISteamFriends_SteamFriends007_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t * pFriendGameInfo)
{
return ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo);
}
const char * cppISteamFriends_SteamFriends007_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
{
return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
}
bool cppISteamFriends_SteamFriends007_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
{
return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
}
int cppISteamFriends_SteamFriends007_GetClanCount(void *linux_side)
{
return ((ISteamFriends*)linux_side)->GetClanCount();
}
CSteamID cppISteamFriends_SteamFriends007_GetClanByIndex(void *linux_side, int iClan)
{
return ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
}
const char * cppISteamFriends_SteamFriends007_GetClanName(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
}
const char * cppISteamFriends_SteamFriends007_GetClanTag(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan);
}
int cppISteamFriends_SteamFriends007_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
{
return ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
}
CSteamID cppISteamFriends_SteamFriends007_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
{
return ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
}
bool cppISteamFriends_SteamFriends007_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
{
return ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
}
void cppISteamFriends_SteamFriends007_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
{
((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
}
void cppISteamFriends_SteamFriends007_ActivateGameOverlay(void *linux_side, const char * pchDialog)
{
((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
}
void cppISteamFriends_SteamFriends007_ActivateGameOverlayToUser(void *linux_side, const char * pchDialog, CSteamID steamID)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID);
}
void cppISteamFriends_SteamFriends007_ActivateGameOverlayToWebPage(void *linux_side, const char * pchURL)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL);
}
void cppISteamFriends_SteamFriends007_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID);
}
void cppISteamFriends_SteamFriends007_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith)
{
((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith);
}
void cppISteamFriends_SteamFriends007_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby);
}
int cppISteamFriends_SteamFriends007_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend);
}
int cppISteamFriends_SteamFriends007_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend);
}
int cppISteamFriends_SteamFriends007_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend);
}
#ifdef __cplusplus
}
#endif