a7bdd61d20
CW-Bug-Id: #22649
214 lines
8.4 KiB
C++
214 lines
8.4 KiB
C++
extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_150/steam_api.h"
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#include "steamworks_sdk_150/isteamnetworkingsockets.h"
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#include "steamworks_sdk_150/isteamnetworkingutils.h"
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#include "steamworks_sdk_150/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_150
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#include "struct_converters.h"
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#include "cb_converters.h"
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#define SDK_VERSION 1500
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#include "steamclient_manual_common.h"
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int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(
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void *linux_side, HSteamNetConnection hConn,
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winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(
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void *linux_side, HSteamNetPollGroup hPollGroup,
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winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(
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void *linux_side, int nMessages, winSteamNetworkingMessage_t_150 **pMessages,
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int64 *pOutMessageNumberOrResult)
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{
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#define MAX_SEND_MESSAGES 64
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/* use the stack to avoid heap allocation */
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struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
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int i;
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if (nMessages > MAX_SEND_MESSAGES)
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{
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/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
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FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
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}
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while(nMessages)
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{
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for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
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((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
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nMessages -= i;
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pMessages += i;
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if(pOutMessageNumberOrResult)
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pOutMessageNumberOrResult += i;
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}
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}
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int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(
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void *linux_side, int nLocalChannel,
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winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingMessages*)linux_side)->ReceiveMessagesOnChannel(nLocalChannel, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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}
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#pragma pack( push, 8 )
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struct winSteamNetConnectionStatusChangedCallback_t_584 {
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HSteamNetConnection m_hConn;
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SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
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ESteamNetworkingConnectionState m_eOldState;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_584 *);
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static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
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static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
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{
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win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
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if(fn){
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struct winSteamNetConnectionStatusChangedCallback_t_584 w_dat;
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cb_SteamNetConnectionStatusChangedCallback_t_584(l_dat, &w_dat);
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fn(&w_dat);
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}
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}
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typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
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win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
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void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat)
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{
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win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
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if(fn)
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fn(dat);
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}
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typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
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win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
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void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat)
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{
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win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
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if(fn)
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fn(dat);
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
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win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
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void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat)
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{
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win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
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if(fn)
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fn(dat);
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
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win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
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void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat)
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{
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win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
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if(fn)
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fn(dat);
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}
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bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue(void *linux_side,
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ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
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intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
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{
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bool ret;
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void *lin_fn; /* api requires passing pointer-to-pointer */
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switch(eValue){
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#define CASE(x, y) \
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case k_ESteamNetworkingConfig_Callback_##x: \
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if(!pArg){ \
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ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
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}else{ \
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if(*(void **)pArg == NULL) \
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lin_fn = NULL; \
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else \
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lin_fn = (void *)&lin_##y; \
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ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
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if(ret) \
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win_##y = *(win_Fn##y*)pArg; \
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} \
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return ret;
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CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
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CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
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CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
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CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
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CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
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#undef CASE
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default:
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return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
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}
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}
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const char * cppISteamInput_SteamInput001_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin);
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return steamclient_isteaminput_getglyph(eOrigin, path_result);
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}
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const char * cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
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return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
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}
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const char * cppISteamController_SteamController007_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin);
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return steamclient_isteamcontroller_getglyph(eOrigin, path_result);
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}
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const char * cppISteamController_SteamController007_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
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{
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const char *path_result;
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path_result = ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
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return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
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}
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}
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