115 lines
5.4 KiB
C++
115 lines
5.4 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_101/steam_api.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_101
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#include "struct_converters.h"
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#include "cppISteamMatchmaking_SteamMatchMaking002.h"
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int cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(void *linux_side)
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{
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return ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount();
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}
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bool cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(void *linux_side, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer)
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{
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return ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer);
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}
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int cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer)
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{
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return ((ISteamMatchmaking*)linux_side)->AddFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags, (uint32)rTime32LastPlayedOnServer);
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}
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bool cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags)
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{
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return ((ISteamMatchmaking*)linux_side)->RemoveFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags);
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}
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void cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(void *linux_side)
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{
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((ISteamMatchmaking*)linux_side)->RequestLobbyList();
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}
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CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(void *linux_side, int iLobby)
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{
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return ((ISteamMatchmaking*)linux_side)->GetLobbyByIndex((int)iLobby);
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}
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void cppISteamMatchmaking_SteamMatchMaking002_CreateLobby(void *linux_side, bool bPrivate)
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{
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((ISteamMatchmaking*)linux_side)->CreateLobby((bool)bPrivate);
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}
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void cppISteamMatchmaking_SteamMatchMaking002_JoinLobby(void *linux_side, CSteamID steamIDLobby)
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{
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((ISteamMatchmaking*)linux_side)->JoinLobby((CSteamID)steamIDLobby);
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}
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void cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby(void *linux_side, CSteamID steamIDLobby)
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{
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((ISteamMatchmaking*)linux_side)->LeaveLobby((CSteamID)steamIDLobby);
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}
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bool cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDInvitee)
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{
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return ((ISteamMatchmaking*)linux_side)->InviteUserToLobby((CSteamID)steamIDLobby, (CSteamID)steamIDInvitee);
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}
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int cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(void *linux_side, CSteamID steamIDLobby)
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{
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return ((ISteamMatchmaking*)linux_side)->GetNumLobbyMembers((CSteamID)steamIDLobby);
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}
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CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(void *linux_side, CSteamID steamIDLobby, int iMember)
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{
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return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember);
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}
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const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey)
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{
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return ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey);
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}
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bool cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
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{
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return ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
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}
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const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char * pchKey)
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{
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return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey);
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}
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void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
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{
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((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
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}
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bool cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody)
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{
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return ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody);
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}
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int cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType)
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{
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return ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
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}
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bool cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(void *linux_side, CSteamID steamIDLobby)
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{
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return ((ISteamMatchmaking*)linux_side)->RequestLobbyData((CSteamID)steamIDLobby);
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}
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void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer)
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{
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((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer);
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}
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#ifdef __cplusplus
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}
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#endif
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