Yucom/lsteamclient/steamclient_manual_151.cpp
2021-10-08 13:22:52 -05:00

37 lines
1 KiB
C++

extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
extern "C" {
#define SDKVER_151
#include "struct_converters.h"
#include "cb_converters.h"
const char * cppISteamInput_SteamInput002_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin);
return steamclient_isteaminput_getglyph(eOrigin, path_result);
}
const char * cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
}
}