e9aeba85f2
CW-Bug-Id: #22729
472 lines
19 KiB
C
472 lines
19 KiB
C
#include <stdarg.h>
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#include <stddef.h>
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#include "windef.h"
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#include "winbase.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "dxvk-interop.h"
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#include "vrclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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struct set_overlay_texture_state
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{
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w_Texture_t texture;
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w_VRVulkanTextureData_t vkdata;
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VkImageLayout image_layout;
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VkImageSubresourceRange subresources;
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IDXGIVkInteropSurface *dxvk_surface;
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IDXGIVkInteropDevice *dxvk_device;
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};
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static void load_overlay_texture_dxvk( const w_Texture_t *texture, struct set_overlay_texture_state *state )
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{
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VkImageCreateInfo image_info;
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IUnknown *texture_iface;
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TRACE( "texture = %p\n", texture );
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if (!(texture_iface = texture->handle))
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{
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WARN( "No D3D11 texture %p.\n", texture );
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return;
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}
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if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&state->dxvk_surface )))
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{
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WARN( "Invalid D3D11 texture %p.\n", texture );
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return;
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}
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state->texture = vrclient_translate_texture_dxvk( texture, &state->vkdata, state->dxvk_surface, &state->dxvk_device,
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&state->image_layout, &image_info );
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state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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state->subresources.baseMipLevel = 0;
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state->subresources.levelCount = image_info.mipLevels;
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state->subresources.baseArrayLayer = 0;
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state->subresources.layerCount = image_info.arrayLayers;
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device );
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state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device );
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}
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static void free_unix_overlay_texture_dxvk( struct set_overlay_texture_state *state )
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{
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if (!state->dxvk_device) return;
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state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device );
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout );
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state->dxvk_device->lpVtbl->Release( state->dxvk_device );
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state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture( struct w_steam_iface *_this,
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uint64_t ulOverlayHandle, void *pTexture )
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{
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/* probably no one actually uses this old interface... */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_002_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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uint32_t eTextureType, void *pTexture )
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{
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/* hopefully no one actually uses this old interface... Vulkan support
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* wasn't added until later; how can we pass in a DirectX texture? */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_003_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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uint32_t eTextureType, void *pTexture )
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{
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/* hopefully no one actually uses this old interface... Vulkan support
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* wasn't added until later; how can we pass in a DirectX texture? */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_004_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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uint32_t eTextureType, void *pTexture )
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{
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/* hopefully no one actually uses this old interface... Vulkan support
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* wasn't added until later; how can we pass in a DirectX texture? */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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uint32_t eTextureType, void *pTexture )
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{
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/* hopefully no one actually uses this old interface... Vulkan support
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* wasn't added until later; how can we pass in a DirectX texture? */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_007_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_007_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_008_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_008_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_010_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_010_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_011_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_011_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_012_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_012_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_013_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_013_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_014_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_014_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_016_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_016_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_017_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_017_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_018_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_018_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_019_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_019_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_020_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_020_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_021_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_021_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_022_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_022_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_024_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_024_SetOverlayTexture, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return params._ret;
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}
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uint32_t __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
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const w_Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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struct IVROverlay_IVROverlay_025_SetOverlayTexture_params params =
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{
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.linux_side = _this->u_iface,
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.ulOverlayHandle = ulOverlayHandle,
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.pTexture = &state.texture,
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};
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TRACE( "%p\n", _this );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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VRCLIENT_CALL( IVROverlay_IVROverlay_025_SetOverlayTexture, ¶ms );
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|
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
|
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
|
|
const w_Texture_t *pTexture )
|
|
{
|
|
struct set_overlay_texture_state state = {.texture = *pTexture};
|
|
struct IVROverlay_IVROverlay_026_SetOverlayTexture_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.ulOverlayHandle = ulOverlayHandle,
|
|
.pTexture = &state.texture,
|
|
};
|
|
|
|
TRACE( "%p\n", _this );
|
|
|
|
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
|
VRCLIENT_CALL( IVROverlay_IVROverlay_026_SetOverlayTexture, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
|
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle,
|
|
const w_Texture_t *pTexture )
|
|
{
|
|
struct set_overlay_texture_state state = {.texture = *pTexture};
|
|
struct IVROverlay_IVROverlay_027_SetOverlayTexture_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.ulOverlayHandle = ulOverlayHandle,
|
|
.pTexture = &state.texture,
|
|
};
|
|
|
|
TRACE( "%p\n", _this );
|
|
|
|
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
|
VRCLIENT_CALL( IVROverlay_IVROverlay_027_SetOverlayTexture, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
|
|
|
return params._ret;
|
|
}
|