Yucom/lsteamclient/steamclient_manual_153a.cpp
2023-12-19 19:42:16 +01:00

225 lines
12 KiB
C++

#include "unix_private.h"
extern "C" {
#include "win_constructors.h"
#define SDK_VERSION 1531
#include "steamclient_manual_common.h"
}
#include "cppISteamNetworkingUtils_SteamNetworkingUtils004.hpp"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets012.hpp"
#include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.hpp"
#include "cppISteamInput_SteamInput006.hpp"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
static void (W_STDCALL *win_EnableActionEventCallbacks)( SteamInputActionEvent_t * );
static void u_SteamInputActionEventCallbackPointer( SteamInputActionEvent_t *dat )
{
if (win_EnableActionEventCallbacks) win_EnableActionEventCallbacks( dat );
}
void cppISteamInput_SteamInput006_EnableActionEventCallbacks( struct cppISteamInput_SteamInput006_EnableActionEventCallbacks_params *params )
{
struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side;
win_EnableActionEventCallbacks = params->pCallback;
iface->EnableActionEventCallbacks( params->pCallback ? &u_SteamInputActionEventCallbackPointer : NULL );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side;
u_SteamNetworkingMessage_t_153a *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side;
u_SteamNetworkingMessage_t_153a *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params )
{
#define MAX_SEND_MESSAGES 64
struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side;
/* use the stack to avoid heap allocation */
u_SteamNetworkingMessage_t_153a *u_msgs[MAX_SEND_MESSAGES];
int i;
if (params->nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
params->nMessages, MAX_SEND_MESSAGES );
}
while (params->nMessages)
{
for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
u_msgs[i] = (u_SteamNetworkingMessage_t_153a *)network_message_win_to_lin( params->pMessages[i] );
iface->SendMessages( i, u_msgs, params->pOutMessageNumberOrResult );
params->nMessages -= i;
params->pMessages += i;
if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
}
}
/* from winISteamNetworkingFakeUDPPort.c */
typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 {
void *vtable;
void *linux_side;
} winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001;
void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side;
void *lin_iface = iface->CreateFakeUDPPort( params->idxFakeServerPort );
if (!lin_iface) params->_ret = NULL;
else params->_ret = create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( lin_iface );
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *params )
{
struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *iface = (struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)params->linux_side;
u_SteamNetworkingMessage_t_153a *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessages( u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort_params *params )
{
struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *iface = (struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)params->linux_side;
winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001
*win_side = (winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)( char *)params->linux_side -
offsetof( winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side );
iface->DestroyFakeUDPPort();
HeapFree(GetProcessHeap(), 0, win_side);
}
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_153a * );
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_153a *u_dat )
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if (fn)
{
w_SteamNetConnectionStatusChangedCallback_t_153a w_dat = *u_dat;
fn(&w_dat);
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * );
static win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
static void lin_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat )
{
win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * );
static win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
static void lin_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat )
{
win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * );
static win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
static void lin_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat )
{
win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_153a * );
static win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
static void lin_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_153a *dat )
{
win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
if (fn) fn( dat );
}
void cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params )
{
struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side;
bool ret;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch (params->eValue)
{
#define CASE( y ) \
if (!params->pArg) \
{ \
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
params->scopeObj, params->eDataType, NULL ); \
} \
else \
{ \
if (*(void **)params->pArg == NULL) lin_fn = NULL; \
else lin_fn = (void *)&lin_##y; \
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
params->scopeObj, params->eDataType, &lin_fn ); \
if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
}
case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged )
case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged )
case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged )
case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest )
case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed )
#undef CASE
default:
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj,
params->eDataType, params->pArg );
}
}
void cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *params )
{
struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side;
u_SteamNetworkingMessage_t_153a *u_ret = iface->AllocateMessage( params->cbAllocateBuffer );
params->_ret = (w_SteamNetworkingMessage_t_153a *)network_message_lin_to_win( u_ret );
}
void cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin_params *params )
{
struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side;
params->_ret = iface->GetGlyphPNGForActionOrigin( params->eOrigin, params->eSize, params->unFlags );
params->_ret = steamclient_isteaminput_getglyph_png( params->eOrigin, params->eSize,
params->unFlags, params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin_params *params )
{
struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side;
params->_ret = iface->GetGlyphSVGForActionOrigin( params->eOrigin, params->unFlags );
params->_ret = steamclient_isteaminput_getglyph_svg( params->eOrigin, params->unFlags, params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy( struct cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy_params *params )
{
struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side;
params->_ret = iface->GetGlyphForActionOrigin_Legacy( params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput006_GetGlyphForXboxOrigin_params *params )
{
struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side;
params->_ret = iface->GetGlyphForXboxOrigin( params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
}