Experimenting with the Proton compatibility tool for Steam Play based on Wine and additional components for use with running Nintendo Switch games better on suyu and, as well as to test implementing in suyuOS more generally so it can become the ultimate gaming OS.
Find a file
2018-03-21 11:41:59 -05:00
dxvk@fd4e55007f update dxvk 2018-03-19 14:15:21 -05:00
dxvk.win32 update dxvk 2018-03-19 14:15:21 -05:00
dxvk.win64 update dxvk 2018-03-19 14:15:21 -05:00
freetype2@67a42aa887 Add freetype2 submodule at version 2.9 2018-03-02 11:12:04 -06:00
glslang Add glslang binary 2018-02-12 08:08:53 -06:00
libjpeg-turbo@bf6c774305 Add libjpeg-turbo submodule at version 1.5.3 2018-03-02 11:12:04 -06:00
libpng@b78804f9a2 Add libpng submodule at version 1.6.34 2018-03-02 11:12:04 -06:00
lsteamclient steamclient: Load steamclient.dylib on mac 2018-03-07 14:41:41 -06:00
openal-soft@ce6076091b Add openal-soft submodule at version 1.18.2 2018-03-08 12:52:57 -06:00
SDL-mirror@14531cf0fc Add SDL-mirror submodule at version 2.0.7 2018-03-02 11:12:04 -06:00
vrclient_x64 Support building for Mac 2018-02-08 09:21:25 -06:00
wine@88c96d7a47 Update wine to 3.4 2018-03-19 13:28:38 -05:00
.gitignore Build wine 2018-01-18 10:20:43 -06:00
.gitmodules Add openal-soft submodule at version 1.18.2 2018-03-08 12:52:57 -06:00
build_dxvk.sh dxvk: Give up building on debian 2018-02-23 10:57:38 -06:00
build_proton.sh build_proton.sh: Do not package proton when building single component 2018-03-21 11:41:59 -05:00
filelock.py proton: Lock on write access to the dist/ directory 2018-03-16 11:37:27 -05:00
LICENSE.lin Update license text 2018-03-13 14:18:43 -05:00
LICENSE.osx Update license text 2018-03-13 14:18:43 -05:00
proton Update wine to 3.4 2018-03-19 13:28:38 -05:00
README update README for OSX 2018-03-13 14:31:12 -05:00
toolmanifest.vdf toolmanifest: Fix syntax 2018-03-12 08:53:55 -05:00

Proton is a tool for use with the Steam client which allows games which are
exclusive to Windows to run on Linux and macOS operating systems. It uses Wine
to facilitate this.

To build Proton for Linux, set up a Debian machine with the Steam chroots as
documented in the Steam Runtime repository:

  https://github.com/ValveSoftware/steam-runtime

You should then be able to build Proton using the "build_proton.sh" script.
Some package installation will be necessary, for example the mingw-w64 cross
compiler will be needed, as well as various runtime libraries such as Vulkan.
Examine the output near the end of build/wine.win{64,32}/config.log to ensure
you have all of the relevant libraries installed in each chroot.

  TODO: Better document setting up the build machine.

To build Proton for macOS, install the latest Xcode command line tools, as
well as cmake (for openal-soft) and a recent nasm (for libjpeg-turbo). You can
use a packager like Homebrew to find these packages. Then run
"build_proton.sh".

Once built, the dist/ directory will contain the files which can be distributed
through Steam. For testing purposes, you should be able to clear out the files
in your steamapps/common/Proton directory and replace them with the contents of
dist/. The proton script will unpack the files on first run.

NOTE: For now, dxvk requires build-time components that are too new for Debian
9. It's recommended to build the DLLs on Arch Linux, where dxvk is actively
being developed. This may be resolved in dxvk in the future, or may be worked
around by using a newer Debian release. See comments in build_proton.sh.