314 lines
16 KiB
C
314 lines
16 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamInput_SteamInput001.h"
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typedef struct __winISteamInput_SteamInput001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamInput_SteamInput001;
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Init, 4)
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bool __thiscall winISteamInput_SteamInput001_Init(winISteamInput_SteamInput001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_Init(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Shutdown, 4)
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bool __thiscall winISteamInput_SteamInput001_Shutdown(winISteamInput_SteamInput001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_Shutdown(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_RunFrame, 4)
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void __thiscall winISteamInput_SteamInput001_RunFrame(winISteamInput_SteamInput001 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_RunFrame(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetConnectedControllers, 8)
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int __thiscall winISteamInput_SteamInput001_GetConnectedControllers(winISteamInput_SteamInput001 *_this, InputHandle_t * handlesOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetConnectedControllers(_this->linux_side, handlesOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionSetHandle, 8)
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InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetActionSetHandle(winISteamInput_SteamInput001 *_this, const char * pszActionSetName)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetActionSetHandle(_this->linux_side, pszActionSetName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSet, 20)
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void __thiscall winISteamInput_SteamInput001_ActivateActionSet(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_ActivateActionSet(_this->linux_side, inputHandle, actionSetHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetCurrentActionSet, 12)
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InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetCurrentActionSet(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetCurrentActionSet(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSetLayer, 20)
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void __thiscall winISteamInput_SteamInput001_ActivateActionSetLayer(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_ActivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateActionSetLayer, 20)
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void __thiscall winISteamInput_SteamInput001_DeactivateActionSetLayer(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_DeactivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateAllActionSetLayers, 12)
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void __thiscall winISteamInput_SteamInput001_DeactivateAllActionSetLayers(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_DeactivateAllActionSetLayers(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActiveActionSetLayers, 16)
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int __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetActiveActionSetLayers(_this->linux_side, inputHandle, handlesOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionHandle, 8)
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InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput001_GetDigitalActionHandle(winISteamInput_SteamInput001 *_this, const char * pszActionName)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetDigitalActionHandle(_this->linux_side, pszActionName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionData, 24)
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InputDigitalActionData_t *__thiscall winISteamInput_SteamInput001_GetDigitalActionData(winISteamInput_SteamInput001 *_this, InputDigitalActionData_t *_r, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamInput_SteamInput001_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionOrigins, 32)
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int __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetDigitalActionOrigins(_this->linux_side, inputHandle, actionSetHandle, digitalActionHandle, originsOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionHandle, 8)
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InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput001_GetAnalogActionHandle(winISteamInput_SteamInput001 *_this, const char * pszActionName)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetAnalogActionHandle(_this->linux_side, pszActionName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionData, 24)
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InputAnalogActionData_t *__thiscall winISteamInput_SteamInput001_GetAnalogActionData(winISteamInput_SteamInput001 *_this, InputAnalogActionData_t *_r, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamInput_SteamInput001_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionOrigins, 32)
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int __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetAnalogActionOrigins(_this->linux_side, inputHandle, actionSetHandle, analogActionHandle, originsOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForActionOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput001_GetGlyphForActionOrigin(winISteamInput_SteamInput001 *_this, EInputActionOrigin eOrigin)
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{
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const char *path_result;
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TRACE("%p\n", _this);
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path_result = cppISteamInput_SteamInput001_GetGlyphForActionOrigin(_this->linux_side, eOrigin);
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path_result = steamclient_isteamcontroller_getglyph(eOrigin, path_result);
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return path_result;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForActionOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput001_GetStringForActionOrigin(winISteamInput_SteamInput001 *_this, EInputActionOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetStringForActionOrigin(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_StopAnalogActionMomentum, 20)
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void __thiscall winISteamInput_SteamInput001_StopAnalogActionMomentum(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetMotionData, 16)
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InputMotionData_t *__thiscall winISteamInput_SteamInput001_GetMotionData(winISteamInput_SteamInput001 *_this, InputMotionData_t *_r, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamInput_SteamInput001_GetMotionData(_this->linux_side, inputHandle);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerVibration, 20)
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void __thiscall winISteamInput_SteamInput001_TriggerVibration(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_TriggerVibration(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_SetLEDColor, 28)
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void __thiscall winISteamInput_SteamInput001_SetLEDColor(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_SetLEDColor(_this->linux_side, inputHandle, nColorR, nColorG, nColorB, nFlags);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerHapticPulse, 20)
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void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_TriggerHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse, 32)
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void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ShowBindingPanel, 12)
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bool __thiscall winISteamInput_SteamInput001_ShowBindingPanel(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_ShowBindingPanel(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetInputTypeForHandle, 12)
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ESteamInputType __thiscall winISteamInput_SteamInput001_GetInputTypeForHandle(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetInputTypeForHandle(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetControllerForGamepadIndex, 8)
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InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(winISteamInput_SteamInput001 *_this, int nIndex)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetControllerForGamepadIndex(_this->linux_side, nIndex);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGamepadIndexForController, 12)
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int __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(winISteamInput_SteamInput001 *_this, InputHandle_t ulinputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetGamepadIndexForController(_this->linux_side, ulinputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForXboxOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput001_GetStringForXboxOrigin(winISteamInput_SteamInput001 *_this, EXboxOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetStringForXboxOrigin(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForXboxOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput001_GetGlyphForXboxOrigin(winISteamInput_SteamInput001 *_this, EXboxOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin, 16)
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EInputActionOrigin __thiscall winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(_this->linux_side, inputHandle, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TranslateActionOrigin, 12)
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EInputActionOrigin __thiscall winISteamInput_SteamInput001_TranslateActionOrigin(winISteamInput_SteamInput001 *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput001_TranslateActionOrigin(_this->linux_side, eDestinationInputType, eSourceOrigin);
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}
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extern vtable_ptr winISteamInput_SteamInput001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamInput_SteamInput001,
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Init)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Shutdown)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_RunFrame)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetConnectedControllers)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionSetHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSet)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetCurrentActionSet)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSetLayer)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateActionSetLayer)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateAllActionSetLayers)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActiveActionSetLayers)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionData)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionOrigins)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionData)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionOrigins)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForActionOrigin)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForActionOrigin)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_StopAnalogActionMomentum)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetMotionData)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerVibration)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_SetLEDColor)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerHapticPulse)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ShowBindingPanel)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetInputTypeForHandle)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetControllerForGamepadIndex)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGamepadIndexForController)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForXboxOrigin)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForXboxOrigin)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin)
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VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TranslateActionOrigin)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamInput_SteamInput001 *create_winISteamInput_SteamInput001(void *linux_side)
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{
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winISteamInput_SteamInput001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamInput_SteamInput001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamInput_SteamInput001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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