Yucom/lsteamclient/cppISteamFriends_SteamFriends012.cpp
2024-02-15 15:53:24 +02:00

439 lines
15 KiB
C++

#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_119x/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_119x
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends012.h"
const char * cppISteamFriends_SteamFriends012_GetPersonaName(void *linux_side)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetPersonaName();
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_SetPersonaName(void *linux_side, const char *pchPersonaName)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
return (_ret);
}
EPersonaState cppISteamFriends_SteamFriends012_GetPersonaState(void *linux_side)
{
EPersonaState _ret;
_ret = ((ISteamFriends*)linux_side)->GetPersonaState();
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetFriendCount(void *linux_side, int iFriendFlags)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
return (_ret);
}
EFriendRelationship cppISteamFriends_SteamFriends012_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
{
EFriendRelationship _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
return (_ret);
}
EPersonaState cppISteamFriends_SteamFriends012_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
{
EPersonaState _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
return (_ret);
}
const char * cppISteamFriends_SteamFriends012_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo);
return (_ret);
}
const char * cppISteamFriends_SteamFriends012_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetClanCount(void *linux_side)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanCount();
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetClanByIndex(void *linux_side, int iClan)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
return (_ret);
}
const char * cppISteamFriends_SteamFriends012_GetClanName(void *linux_side, CSteamID steamIDClan)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
return (_ret);
}
const char * cppISteamFriends_SteamFriends012_GetClanTag(void *linux_side, CSteamID steamIDClan)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_GetClanActivityCounts(void *linux_side, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanActivityCounts((CSteamID)steamIDClan, (int *)pnOnline, (int *)pnInGame, (int *)pnChatting);
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_DownloadClanActivityCounts(void *linux_side, CSteamID *psteamIDClans, int cClansToRequest)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->DownloadClanActivityCounts((CSteamID *)psteamIDClans, (int)cClansToRequest);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
return (_ret);
}
void cppISteamFriends_SteamFriends012_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
{
((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
}
void cppISteamFriends_SteamFriends012_ActivateGameOverlay(void *linux_side, const char *pchDialog)
{
((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
}
void cppISteamFriends_SteamFriends012_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID);
}
void cppISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL);
}
void cppISteamFriends_SteamFriends012_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID);
}
void cppISteamFriends_SteamFriends012_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith)
{
((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith);
}
void cppISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby);
}
int cppISteamFriends_SteamFriends012_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly);
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan);
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetClanOwner(void *linux_side, CSteamID steamIDClan)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan);
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer);
return (_ret);
}
uint32 cppISteamFriends_SteamFriends012_GetUserRestrictions(void *linux_side)
{
uint32 _ret;
_ret = ((ISteamFriends*)linux_side)->GetUserRestrictions();
return (_ret);
}
bool cppISteamFriends_SteamFriends012_SetRichPresence(void *linux_side, const char *pchKey, const char *pchValue)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue);
return (_ret);
}
void cppISteamFriends_SteamFriends012_ClearRichPresence(void *linux_side)
{
((ISteamFriends*)linux_side)->ClearRichPresence();
}
const char * cppISteamFriends_SteamFriends012_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char *pchKey)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend);
return (_ret);
}
const char * cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey);
return (_ret);
}
void cppISteamFriends_SteamFriends012_RequestFriendRichPresence(void *linux_side, CSteamID steamIDFriend)
{
((ISteamFriends*)linux_side)->RequestFriendRichPresence((CSteamID)steamIDFriend);
}
bool cppISteamFriends_SteamFriends012_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char *pchConnectString)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetCoplayFriendCount(void *linux_side)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetCoplayFriendCount();
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetCoplayFriend(void *linux_side, int iCoplayFriend)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend);
return (_ret);
}
AppId_t cppISteamFriends_SteamFriends012_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend)
{
AppId_t _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend);
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_JoinClanChatRoom(void *linux_side, CSteamID steamIDClan)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->JoinClanChatRoom((CSteamID)steamIDClan);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_LeaveClanChatRoom(void *linux_side, CSteamID steamIDClan)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->LeaveClanChatRoom((CSteamID)steamIDClan);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetClanChatMemberCount(void *linux_side, CSteamID steamIDClan)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanChatMemberCount((CSteamID)steamIDClan);
return (_ret);
}
CSteamID cppISteamFriends_SteamFriends012_GetChatMemberByIndex(void *linux_side, CSteamID steamIDClan, int iUser)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetChatMemberByIndex((CSteamID)steamIDClan, (int)iUser);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_SendClanChatMessage(void *linux_side, CSteamID steamIDClanChat, const char *pchText)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->SendClanChatMessage((CSteamID)steamIDClanChat, (const char *)pchText);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetClanChatMessage(void *linux_side, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *_e, CSteamID *_f)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanChatMessage((CSteamID)steamIDClanChat, (int)iMessage, (void *)prgchText, (int)cchTextMax, (EChatEntryType *)_e, (CSteamID *)_f);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_IsClanChatAdmin(void *linux_side, CSteamID steamIDClanChat, CSteamID steamIDUser)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsClanChatAdmin((CSteamID)steamIDClanChat, (CSteamID)steamIDUser);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam(void *linux_side, CSteamID steamIDClanChat)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsClanChatWindowOpenInSteam((CSteamID)steamIDClanChat);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_OpenClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->OpenClanChatWindowInSteam((CSteamID)steamIDClanChat);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_CloseClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->CloseClanChatWindowInSteam((CSteamID)steamIDClanChat);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_SetListenForFriendsMessages(void *linux_side, bool bInterceptEnabled)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->SetListenForFriendsMessages((bool)bInterceptEnabled);
return (_ret);
}
bool cppISteamFriends_SteamFriends012_ReplyToFriendMessage(void *linux_side, CSteamID steamIDFriend, const char *pchMsgToSend)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->ReplyToFriendMessage((CSteamID)steamIDFriend, (const char *)pchMsgToSend);
return (_ret);
}
int cppISteamFriends_SteamFriends012_GetFriendMessage(void *linux_side, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendMessage((CSteamID)steamIDFriend, (int)iMessageID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_GetFollowerCount(void *linux_side, CSteamID steamID)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->GetFollowerCount((CSteamID)steamID);
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_IsFollowing(void *linux_side, CSteamID steamID)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->IsFollowing((CSteamID)steamID);
return (_ret);
}
SteamAPICall_t cppISteamFriends_SteamFriends012_EnumerateFollowingList(void *linux_side, uint32 unStartIndex)
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->EnumerateFollowingList((uint32)unStartIndex);
return (_ret);
}
#ifdef __cplusplus
}
#endif