32 lines
1 KiB
C++
32 lines
1 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_120/steam_api.h"
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#include "steamworks_sdk_120/isteamgameserver.h"
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#include "steamworks_sdk_120/isteamgameserverstats.h"
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#include "steamworks_sdk_120/isteamgamecoordinator.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_120
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#include "struct_converters.h"
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void win_to_lin_struct_LeaderboardEntry_t_120(const struct winLeaderboardEntry_t_120 *win, struct LeaderboardEntry_t *lin)
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{
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lin->m_steamIDUser = win->m_steamIDUser;
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lin->m_nGlobalRank = win->m_nGlobalRank;
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lin->m_nScore = win->m_nScore;
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lin->m_cDetails = win->m_cDetails;
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_120(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_120 *win)
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{
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win->m_steamIDUser = lin->m_steamIDUser;
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win->m_nGlobalRank = lin->m_nGlobalRank;
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win->m_nScore = lin->m_nScore;
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win->m_cDetails = lin->m_cDetails;
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win->m_hUGC = lin->m_hUGC;
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}
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}
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