Yucom/lsteamclient/winISteamNetworkingMessages.c
2024-02-15 15:53:27 +02:00

107 lines
5 KiB
C

/* This file is auto-generated, do not edit. */
#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, const void *pubData, uint32_t cubData, int32_t nSendFlags, int32_t nRemoteChannel)
{
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params params =
{
.linux_side = _this->u_iface,
.identityRemote = identityRemote,
.pubData = pubData,
.cubData = cubData,
.nSendFlags = nSendFlags,
.nRemoteChannel = nRemoteChannel,
};
TRACE("%p\n", _this);
cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote)
{
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.identityRemote = identityRemote,
};
TRACE("%p\n", _this);
cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote)
{
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.identityRemote = identityRemote,
};
TRACE("%p\n", _this);
cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nLocalChannel)
{
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params params =
{
.linux_side = _this->u_iface,
.identityRemote = identityRemote,
.nLocalChannel = nLocalChannel,
};
TRACE("%p\n", _this);
cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( &params );
return params._ret;
}
uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, SteamNetConnectionInfo_t_153a *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
{
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params params =
{
.linux_side = _this->u_iface,
.identityRemote = identityRemote,
.pConnectionInfo = pConnectionInfo,
.pQuickStatus = pQuickStatus,
};
TRACE("%p\n", _this);
cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( &params );
return params._ret;
}
extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002,
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingMessages002");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingMessages_SteamNetworkingMessages002_vtable, 6, "SteamNetworkingMessages002");
r->u_iface = u_iface;
return r;
}