05f84c8595
CW-Bug-Id: #22729
107 lines
5 KiB
C
107 lines
5 KiB
C
/* This file is auto-generated, do not edit. */
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
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uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, const void *pubData, uint32_t cubData, int32_t nSendFlags, int32_t nRemoteChannel)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params params =
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{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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.pubData = pubData,
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.cubData = cubData,
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.nSendFlags = nSendFlags,
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.nRemoteChannel = nRemoteChannel,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params params =
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{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params params =
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{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nLocalChannel)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params params =
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{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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.nLocalChannel = nLocalChannel,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, SteamNetConnectionInfo_t_153a *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params params =
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{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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.pConnectionInfo = pConnectionInfo,
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.pQuickStatus = pQuickStatus,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( ¶ms );
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return params._ret;
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}
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extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002,
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingMessages002");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamNetworkingMessages_SteamNetworkingMessages002_vtable, 6, "SteamNetworkingMessages002");
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r->u_iface = u_iface;
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return r;
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}
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