22 lines
1,005 B
C++
22 lines
1,005 B
C++
#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H
|
|
#define ISTEAMNETWORKINGSOCKETSSERIALIZED_H
|
|
|
|
#include "steamtypes.h"
|
|
#include "steamclientpublic.h"
|
|
|
|
class ISteamNetworkingSocketsSerialized
|
|
{
|
|
public:
|
|
virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
|
|
virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
|
|
virtual SteamAPICall_t GetCertAsync() = 0;
|
|
virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
|
|
virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
|
|
virtual uint32 GetCachedRelayTicketCount() = 0;
|
|
virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
|
|
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
|
|
};
|
|
|
|
#define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized003"
|
|
|
|
#endif
|