9ea65fe0d0
CW-Bug-Id: #22729
273 lines
20 KiB
C++
273 lines
20 KiB
C++
/* This file is auto-generated, do not edit. */
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#include "unix_private.h"
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009
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{
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#ifdef __cplusplus
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virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual uint32_t CreateListenSocketP2P( int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual uint32_t ConnectP2P( const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual uint32_t AcceptConnection( uint32_t ) = 0;
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virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
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virtual bool CloseListenSocket( uint32_t ) = 0;
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virtual bool SetConnectionUserData( uint32_t, int64_t ) = 0;
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virtual int64_t GetConnectionUserData( uint32_t ) = 0;
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virtual void SetConnectionName( uint32_t, const char * ) = 0;
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virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
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virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t, int64_t * ) = 0;
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virtual void SendMessages( int32_t, u_SteamNetworkingMessage_t_147 *const *, int64_t * ) = 0;
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virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
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virtual int32_t ReceiveMessagesOnConnection( uint32_t, u_SteamNetworkingMessage_t_147 **, int32_t ) = 0;
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virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t_144 * ) = 0;
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virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
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virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
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virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
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virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity_144 *, const SteamNetworkingIdentity_144 * ) = 0;
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virtual bool GetIdentity( SteamNetworkingIdentity_144 * ) = 0;
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virtual uint32_t InitAuthentication( ) = 0;
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virtual uint32_t GetAuthenticationStatus( SteamNetAuthenticationStatus_t * ) = 0;
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virtual uint32_t CreatePollGroup( ) = 0;
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virtual bool DestroyPollGroup( uint32_t ) = 0;
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virtual bool SetConnectionPollGroup( uint32_t, uint32_t ) = 0;
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virtual int32_t ReceiveMessagesOnPollGroup( uint32_t, u_SteamNetworkingMessage_t_147 **, int32_t ) = 0;
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virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
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virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity_144 *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
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virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
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virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
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virtual uint32_t GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
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virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual uint32_t GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *, int32_t *, void * ) = 0;
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virtual uint32_t ConnectP2PCustomSignaling( void /*ISteamNetworkingConnectionSignaling*/ *, const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
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virtual bool ReceivedP2PCustomSignal( const void *, int32_t, void /*ISteamNetworkingSignalingRecvContext*/ * ) = 0;
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virtual bool GetCertificateRequest( int32_t *, void *, char (*)[1024] ) = 0;
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virtual bool SetCertificate( const void *, int32_t, char (*)[1024] ) = 0;
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virtual void RunCallbacks( ) = 0;
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virtual ~u_ISteamNetworkingSockets_SteamNetworkingSockets009( ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CreateListenSocketIP( params->localAddress, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->ConnectByIPAddress( params->address, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CreateListenSocketP2P( params->nLocalVirtualPort, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->ConnectP2P( params->identityRemote, params->nRemoteVirtualPort, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->AcceptConnection( params->hConn );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CloseConnection( params->hPeer, params->nReason, params->pszDebug, params->bEnableLinger );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CloseListenSocket( params->hSocket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->SetConnectionUserData( params->hPeer, params->nUserData );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetConnectionUserData( params->hPeer );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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iface->SetConnectionName( params->hPeer, params->pszName );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetConnectionName( params->hPeer, params->pszName, params->nMaxLen );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->SendMessageToConnection( params->hConn, params->pData, params->cbData, params->nSendFlags, params->pOutMessageNumber );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->FlushMessagesOnConnection( params->hConn );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetConnectionInfo( params->hConn, params->pInfo );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetQuickConnectionStatus( params->hConn, params->pStats );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetDetailedConnectionStatus( params->hConn, params->pszBuf, params->cbBuf );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetListenSocketAddress( params->hSocket, params->address );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CreateSocketPair( params->pOutConnection1, params->pOutConnection2, params->bUseNetworkLoopback, params->pIdentity1, params->pIdentity2 );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetIdentity( params->pIdentity );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->InitAuthentication( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetAuthenticationStatus( params->pDetails );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CreatePollGroup( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->DestroyPollGroup( params->hPollGroup );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->SetConnectionPollGroup( params->hConn, params->hPollGroup );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->ReceivedRelayAuthTicket( params->pvTicket, params->cbTicket, params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->FindRelayAuthTicketForServer( params->identityGameServer, params->nRemoteVirtualPort, params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->ConnectToHostedDedicatedServer( params->identityTarget, params->nRemoteVirtualPort, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerPort( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerPOPID( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerAddress( params->pRouting );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->CreateHostedDedicatedServerListenSocket( params->nLocalVirtualPort, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetGameCoordinatorServerLogin( params->pLoginInfo, params->pcbSignedBlob, params->pBlob );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->ConnectP2PCustomSignaling( params->pSignaling, params->pPeerIdentity, params->nRemoteVirtualPort, params->nOptions, params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, params->pContext );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->GetCertificateRequest( params->pcbBlob, params->pBlob, params->errMsg );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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params->_ret = iface->SetCertificate( params->pCertificate, params->cbCertificate, params->errMsg );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks_params *params )
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{
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struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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iface->RunCallbacks( );
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}
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