Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets008.hpp
2024-02-15 15:53:26 +02:00

268 lines
19 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008
{
#ifdef __cplusplus
virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t CreateListenSocketP2P( int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t ConnectP2P( const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t AcceptConnection( uint32_t ) = 0;
virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
virtual bool CloseListenSocket( uint32_t ) = 0;
virtual bool SetConnectionUserData( uint32_t, int64_t ) = 0;
virtual int64_t GetConnectionUserData( uint32_t ) = 0;
virtual void SetConnectionName( uint32_t, const char * ) = 0;
virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t, int64_t * ) = 0;
virtual void SendMessages( int32_t, u_SteamNetworkingMessage_t_147 *const *, int64_t * ) = 0;
virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
virtual int32_t ReceiveMessagesOnConnection( uint32_t, u_SteamNetworkingMessage_t_147 **, int32_t ) = 0;
virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t_144 * ) = 0;
virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity_144 *, const SteamNetworkingIdentity_144 * ) = 0;
virtual bool GetIdentity( SteamNetworkingIdentity_144 * ) = 0;
virtual uint32_t InitAuthentication( ) = 0;
virtual uint32_t GetAuthenticationStatus( SteamNetAuthenticationStatus_t * ) = 0;
virtual uint32_t CreatePollGroup( ) = 0;
virtual bool DestroyPollGroup( uint32_t ) = 0;
virtual bool SetConnectionPollGroup( uint32_t, uint32_t ) = 0;
virtual int32_t ReceiveMessagesOnPollGroup( uint32_t, u_SteamNetworkingMessage_t_147 **, int32_t ) = 0;
virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity_144 *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
virtual uint32_t GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *, int32_t *, void * ) = 0;
virtual uint32_t ConnectP2PCustomSignaling( u_ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity_144 *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual bool ReceivedP2PCustomSignal( const void *, int32_t, u_ISteamNetworkingCustomSignalingRecvContext * ) = 0;
virtual bool GetCertificateRequest( int32_t *, void *, char (*)[1024] ) = 0;
virtual bool SetCertificate( const void *, int32_t, char (*)[1024] ) = 0;
virtual ~u_ISteamNetworkingSockets_SteamNetworkingSockets008( ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CreateListenSocketIP( params->localAddress, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->ConnectByIPAddress( params->address, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CreateListenSocketP2P( params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->ConnectP2P( params->identityRemote, params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->AcceptConnection( params->hConn );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CloseConnection( params->hPeer, params->nReason, params->pszDebug, params->bEnableLinger );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CloseListenSocket( params->hSocket );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->SetConnectionUserData( params->hPeer, params->nUserData );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetConnectionUserData( params->hPeer );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
iface->SetConnectionName( params->hPeer, params->pszName );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetConnectionName( params->hPeer, params->pszName, params->nMaxLen );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->SendMessageToConnection( params->hConn, params->pData, params->cbData, params->nSendFlags, params->pOutMessageNumber );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->FlushMessagesOnConnection( params->hConn );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetConnectionInfo( params->hConn, params->pInfo );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetQuickConnectionStatus( params->hConn, params->pStats );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetDetailedConnectionStatus( params->hConn, params->pszBuf, params->cbBuf );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetListenSocketAddress( params->hSocket, params->address );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CreateSocketPair( params->pOutConnection1, params->pOutConnection2, params->bUseNetworkLoopback, params->pIdentity1, params->pIdentity2 );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetIdentity( params->pIdentity );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->InitAuthentication( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetAuthenticationStatus( params->pDetails );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CreatePollGroup( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->DestroyPollGroup( params->hPollGroup );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->SetConnectionPollGroup( params->hConn, params->hPollGroup );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->ReceivedRelayAuthTicket( params->pvTicket, params->cbTicket, params->pOutParsedTicket );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->FindRelayAuthTicketForServer( params->identityGameServer, params->nVirtualPort, params->pOutParsedTicket );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->ConnectToHostedDedicatedServer( params->identityTarget, params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetHostedDedicatedServerPort( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetHostedDedicatedServerPOPID( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetHostedDedicatedServerAddress( params->pRouting );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->CreateHostedDedicatedServerListenSocket( params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetGameCoordinatorServerLogin( params->pLoginInfo, params->pcbSignedBlob, params->pBlob );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling, "ISteamNetworkingSockets_SteamNetworkingSockets008" );
params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext, "ISteamNetworkingSockets_SteamNetworkingSockets008" );
params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->GetCertificateRequest( params->pcbBlob, params->pBlob, params->errMsg );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
params->_ret = iface->SetCertificate( params->pCertificate, params->cbCertificate, params->errMsg );
}