Yucom/lsteamclient/struct_converters_140.cpp
2018-10-31 07:48:34 -05:00

23 lines
819 B
C++

#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_140/steam_api.h"
#include "steamworks_sdk_140/isteamgameserver.h"
#include "steamworks_sdk_140/isteamgameserverstats.h"
#include "steamworks_sdk_140/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winSubmitItemUpdateResult_t_8 {
EResult m_eResult;
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SubmitItemUpdateResult_t_8(void *l, void *w)
{
SubmitItemUpdateResult_t *lin = (SubmitItemUpdateResult_t *)l;
struct winSubmitItemUpdateResult_t_8 *win = (struct winSubmitItemUpdateResult_t_8 *)w;
win->m_eResult = lin->m_eResult;
win->m_bUserNeedsToAcceptWorkshopLegalAgreement = lin->m_bUserNeedsToAcceptWorkshopLegalAgreement;
}
}