88 lines
3.3 KiB
C++
88 lines
3.3 KiB
C++
#include "steam_defs.h"
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#include "steamworks_sdk_124/steam_api.h"
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#include "steamworks_sdk_124/isteamgameserver.h"
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#include "steamworks_sdk_124/isteamgameserverstats.h"
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#include "steamworks_sdk_124/isteamgamecoordinator.h"
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#include "steamclient_private.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winRemoteStoragePublishFileResult_t_16 {
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EResult m_eResult;
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PublishedFileId_t m_nPublishedFileId;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_RemoteStoragePublishFileResult_t_16(const void *l, void *w)
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{
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RemoteStoragePublishFileResult_t *lin = (RemoteStoragePublishFileResult_t *)l;
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struct winRemoteStoragePublishFileResult_t_16 *win = (struct winRemoteStoragePublishFileResult_t_16 *)w;
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win->m_eResult = lin->m_eResult;
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win->m_nPublishedFileId = lin->m_nPublishedFileId;
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}
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#pragma pack( push, 8 )
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struct winRemoteStorageUpdatePublishedFileResult_t_16 {
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EResult m_eResult;
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PublishedFileId_t m_nPublishedFileId;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_RemoteStorageUpdatePublishedFileResult_t_16(const void *l, void *w)
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{
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RemoteStorageUpdatePublishedFileResult_t *lin = (RemoteStorageUpdatePublishedFileResult_t *)l;
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struct winRemoteStorageUpdatePublishedFileResult_t_16 *win = (struct winRemoteStorageUpdatePublishedFileResult_t_16 *)w;
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win->m_eResult = lin->m_eResult;
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win->m_nPublishedFileId = lin->m_nPublishedFileId;
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}
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#pragma pack( push, 8 )
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struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 {
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EResult m_eResult;
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int32 m_nResultsReturned;
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int32 m_nTotalResultCount;
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PublishedFileId_t m_rgPublishedFileId[50];
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float m_rgScore[50];
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_RemoteStorageEnumerateWorkshopFilesResult_t_616(const void *l, void *w)
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{
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RemoteStorageEnumerateWorkshopFilesResult_t *lin = (RemoteStorageEnumerateWorkshopFilesResult_t *)l;
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struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 *win = (struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 *)w;
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win->m_eResult = lin->m_eResult;
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win->m_nResultsReturned = lin->m_nResultsReturned;
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win->m_nTotalResultCount = lin->m_nTotalResultCount;
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memcpy(win->m_rgPublishedFileId, lin->m_rgPublishedFileId, sizeof(win->m_rgPublishedFileId));
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memcpy(win->m_rgScore, lin->m_rgScore, sizeof(win->m_rgScore));
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}
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#pragma pack( push, 8 )
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struct winLeaderboardEntry_t_124 {
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CSteamID m_steamIDUser;
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int32 m_nGlobalRank;
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int32 m_nScore;
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int32 m_cDetails;
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UGCHandle_t m_hUGC;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_124(const void *w, void *l)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w;
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lin->m_steamIDUser = win->m_steamIDUser;
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lin->m_nGlobalRank = win->m_nGlobalRank;
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lin->m_nScore = win->m_nScore;
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lin->m_cDetails = win->m_cDetails;
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_124(const void *l, void *w)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w;
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win->m_steamIDUser = lin->m_steamIDUser;
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win->m_nGlobalRank = lin->m_nGlobalRank;
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win->m_nScore = lin->m_nScore;
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win->m_cDetails = lin->m_cDetails;
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win->m_hUGC = lin->m_hUGC;
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}
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}
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