Yucom/lsteamclient/steamclient_manual_148a.cpp

212 lines
7.4 KiB
C++

extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_148a/steam_api.h"
#include "steamworks_sdk_148a/isteamnetworkingsockets.h"
#include "steamworks_sdk_148a/isteamnetworkingutils.h"
#include "steamworks_sdk_148a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
extern "C" {
#define SDKVER_148a
#include "struct_converters.h"
#include "queue.h"
/***** manual struct converter for SteamNetworkingMessage_t *****/
struct msg_wrapper {
struct winSteamNetworkingMessage_t_148a win_msg;
struct SteamNetworkingMessage_t *lin_msg;
void (*orig_FreeData)(SteamNetworkingMessage_t *);
SLIST_ENTRY(msg_wrapper) entry;
};
static SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs);
static CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 };
static void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_148a *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
if(msg->orig_FreeData)
{
msg->lin_msg->m_pData = msg->win_msg.m_pData;
msg->orig_FreeData(msg->lin_msg);
}
}
static void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_148a *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
msg->lin_msg->m_pfnRelease(msg->lin_msg);
msg->lin_msg = NULL;
msg->orig_FreeData = NULL;
EnterCriticalSection(&free_msgs_lock);
SLIST_INSERT_HEAD(&free_msgs, msg, entry);
LeaveCriticalSection(&free_msgs_lock);
}
static void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */
TRACE("%p\n", msg);
if(msg->win_msg.m_pfnFreeData)
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_148a *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
}
static struct msg_wrapper *clone_msg(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg;
EnterCriticalSection(&free_msgs_lock);
msg = SLIST_FIRST(&free_msgs);
if(!msg){
int n;
/* allocs can be pricey, so alloc in blocks */
#define MSGS_PER_BLOCK 16
struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK);
for(n = 1; n < MSGS_PER_BLOCK; ++n)
SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry);
msg = &msgs[0];
}else
SLIST_REMOVE_HEAD(&free_msgs, entry);
LeaveCriticalSection(&free_msgs_lock);
msg->lin_msg = lin_msg;
msg->win_msg.m_pData = msg->lin_msg->m_pData;
msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize;
msg->win_msg.m_conn = msg->lin_msg->m_conn;
msg->win_msg.m_identityPeer = msg->lin_msg->m_identityPeer;
msg->win_msg.m_nConnUserData = msg->lin_msg->m_nConnUserData;
msg->win_msg.m_usecTimeReceived= msg->lin_msg->m_usecTimeReceived;
msg->win_msg.m_nMessageNumber = msg->lin_msg->m_nMessageNumber;
msg->win_msg.m_pfnFreeData = (void*)win_FreeData;
msg->win_msg.m_pfnRelease = (void*)win_Release;
msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel;
msg->win_msg.m_nFlags = msg->lin_msg->m_nFlags;
msg->win_msg.m_nUserData = msg->lin_msg->m_nUserData;
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
msg->lin_msg->m_pfnFreeData = lin_FreeData;
/* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */
msg->lin_msg->m_pData = msg;
return msg;
}
void lin_to_win_struct_SteamNetworkingMessage_t_148a(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_148a **w, int max_messages)
{
int i;
if(n_messages > 0)
TRACE("%u %p %p\n", n_messages, l, w);
for(i = 0; i < n_messages; ++i)
{
struct msg_wrapper *msg;
msg = clone_msg(l[i]);
w[i] = &msg->win_msg;
TRACE("done with %u, returned wrapper %p\n", i, msg);
}
for(; i < max_messages; ++i)
w[i] = NULL;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_148a **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_148a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(
void *linux_side, HSteamNetPollGroup hPollGroup,
winSteamNetworkingMessage_t_148a **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_148a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(
void *linux_side, int nMessages, winSteamNetworkingMessage_t_148a **pMessages,
int64 *pOutMessageNumberOrResult)
{
#define MAX_SEND_MESSAGES 64
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
}
while(nMessages)
{
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
{
struct msg_wrapper *msg = CONTAINING_RECORD(pMessages[i], struct msg_wrapper, win_msg);
lin_msgs[i] = msg->lin_msg;
lin_msgs[i]->m_pData = msg->win_msg.m_pData;
lin_msgs[i]->m_cbSize = msg->win_msg.m_cbSize;
lin_msgs[i]->m_conn = msg->win_msg.m_conn;
lin_msgs[i]->m_identityPeer = msg->win_msg.m_identityPeer;
lin_msgs[i]->m_nConnUserData = msg->win_msg.m_nConnUserData;
lin_msgs[i]->m_usecTimeReceived= msg->win_msg.m_usecTimeReceived;
lin_msgs[i]->m_nMessageNumber = msg->win_msg.m_nMessageNumber;
lin_msgs[i]->m_nChannel = msg->win_msg.m_nChannel;
lin_msgs[i]->m_nFlags = msg->win_msg.m_nFlags;
lin_msgs[i]->m_nUserData = msg->win_msg.m_nUserData;
}
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
nMessages -= i;
pMessages += i;
if(pOutMessageNumberOrResult)
pOutMessageNumberOrResult += i;
}
}
SteamNetworkingMessage_t *cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage(
void *linux_side, int cbAllocateBuffer)
{
struct msg_wrapper *msg;
SteamNetworkingMessage_t *retval = ((ISteamNetworkingUtils*)linux_side)->AllocateMessage(cbAllocateBuffer);
msg = clone_msg(retval);
return (SteamNetworkingMessage_t*)&msg->win_msg;
}
}