156 lines
8.1 KiB
C
156 lines
8.1 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
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typedef struct __winISteamGameSearch_SteamMatchGameSearch001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamGameSearch_SteamMatchGameSearch001;
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(winISteamGameSearch_SteamMatchGameSearch001 *_this, const char * pchKeyToFind, const char * pchValuesToFind)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(_this->linux_side, pchKeyToFind, pchValuesToFind);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(winISteamGameSearch_SteamMatchGameSearch001 *_this, CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(_this->linux_side, steamIDLobby, nPlayerMin, nPlayerMax);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(winISteamGameSearch_SteamMatchGameSearch001 *_this, int nPlayerMin, int nPlayerMax)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(_this->linux_side, nPlayerMin, nPlayerMax);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(winISteamGameSearch_SteamMatchGameSearch001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(winISteamGameSearch_SteamMatchGameSearch001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(winISteamGameSearch_SteamMatchGameSearch001 *_this, CSteamID steamIDHost, char * pchConnectionDetails, int cubConnectionDetails)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(_this->linux_side, steamIDHost, pchConnectionDetails, cubConnectionDetails);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(winISteamGameSearch_SteamMatchGameSearch001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(winISteamGameSearch_SteamMatchGameSearch001 *_this, const char * pchKey, const char * pchValue)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(_this->linux_side, pchKey, pchValue);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(winISteamGameSearch_SteamMatchGameSearch001 *_this, const char * pchConnectionDetails, int cubConnectionDetails)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(_this->linux_side, pchConnectionDetails, cubConnectionDetails);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(winISteamGameSearch_SteamMatchGameSearch001 *_this, int nPlayerMin, int nPlayerMax, int nMaxTeamSize)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(_this->linux_side, nPlayerMin, nPlayerMax, nMaxTeamSize);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(winISteamGameSearch_SteamMatchGameSearch001 *_this, uint64 ullUniqueGameID)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(_this->linux_side, ullUniqueGameID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(winISteamGameSearch_SteamMatchGameSearch001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(winISteamGameSearch_SteamMatchGameSearch001 *_this, uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(_this->linux_side, ullUniqueGameID, steamIDPlayer, EPlayerResult);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(winISteamGameSearch_SteamMatchGameSearch001 *_this, uint64 ullUniqueGameID)
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{
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TRACE("%p\n", _this);
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return cppISteamGameSearch_SteamMatchGameSearch001_EndGame(_this->linux_side, ullUniqueGameID);
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}
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extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001,
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamGameSearch_SteamMatchGameSearch001 *create_winISteamGameSearch_SteamMatchGameSearch001(void *linux_side)
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{
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winISteamGameSearch_SteamMatchGameSearch001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameSearch_SteamMatchGameSearch001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamGameSearch_SteamMatchGameSearch001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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