105 lines
4.8 KiB
C++
105 lines
4.8 KiB
C++
#include "steam_defs.h"
|
|
#pragma push_macro("__cdecl")
|
|
#undef __cdecl
|
|
#include "steamworks_sdk_099y/steam_api.h"
|
|
#pragma pop_macro("__cdecl")
|
|
#include "steamclient_private.h"
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
#define SDKVER_099y
|
|
#include "struct_converters.h"
|
|
#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002.h"
|
|
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats(void *linux_side, CGameID nGameID)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID);
|
|
}
|
|
|
|
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName(void *linux_side, CGameID nGameID, uint32 iStat)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat);
|
|
}
|
|
|
|
ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType(void *linux_side, CGameID nGameID, const char * pchName)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName);
|
|
}
|
|
|
|
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumAchievements(void *linux_side, CGameID nGameID)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID);
|
|
}
|
|
|
|
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_RequestCurrentStats(void *linux_side, CGameID nGameID)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 * pData)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float * pData)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 nData)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float fData)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char * pchName, float flCountThisSession, double dSessionLength)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievement(void *linux_side, CGameID nGameID, const char * pchName, bool * pbAchieved)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetAchievement(void *linux_side, CGameID nGameID, const char * pchName)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_ClearAchievement(void *linux_side, CGameID nGameID, const char * pchName)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats(void *linux_side, CGameID nGameID)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID);
|
|
}
|
|
|
|
int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon(void *linux_side, CGameID nGameID, const char * pchName)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName);
|
|
}
|
|
|
|
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char * pchName, const char * pchKey)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey);
|
|
}
|
|
|
|
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress(void *linux_side, CGameID nGameID, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress)
|
|
{
|
|
return ((ISteamUserStats*)linux_side)->IndicateAchievementProgress((CGameID)nGameID, (const char *)pchName, (uint32)nCurProgress, (uint32)nMaxProgress);
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|