e217e277c4
Patch by Aric
164 lines
5.7 KiB
C
164 lines
5.7 KiB
C
typedef int EHTMLMouseButton, EHTMLKeyModifiers;
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#ifndef __cplusplus
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#ifndef bool
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typedef char bool; /* 1 byte on modern visual studio c++ */
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#endif
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typedef int EAccountType;
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typedef int EUniverse;
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typedef int ENotificationPosition;
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typedef int ESteamAPICallFailure;
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typedef int EGamepadTextInputMode;
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typedef int EGamepadTextInputLineMode;
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typedef int EVoiceResult;
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typedef int EBeginAuthSessionResult;
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typedef int EUserHasLicenseForAppResult;
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typedef int EPersonaState;
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typedef int EFriendRelationship;
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typedef int EPersonaState;
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typedef int EOverlayToStoreFlag;
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typedef int EChatEntryType;
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typedef int ELobbyType;
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typedef int ELobbyDistanceFilter;
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typedef int ELobbyComparison;
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typedef int EMatchMakingServerResponse;
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typedef int ELeaderboardSortMethod;
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typedef int ELeaderboardDisplayType;
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typedef int ELeaderboardDataRequest;
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typedef int ELeaderboardUploadScoreMethod;
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typedef int EP2PSend;
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typedef int ESNetSocketConnectionType;
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typedef int ERemoteStoragePublishedFileVisibility;
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typedef int EWorkshopFileAction;
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typedef int EWorkshopEnumerationType;
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typedef int ERemoteStoragePlatform;
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typedef int EUGCReadAction;
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typedef int EWorkshopFileType;
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typedef int EWorkshopVideoProvider;
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typedef int EVRScreenshotType;
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typedef int EHTTPMethod;
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typedef int EResult;
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typedef int ESteamControllerPad;
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typedef int EControllerActionOrigin;
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typedef int EUserUGCList,
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EUGCMatchingUGCType,
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EUserUGCListSortOrder,
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EUGCQuery,
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EUGCMatchingUGCType,
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EItemUpdateStatus,
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EItemStatistic,
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EItemPreviewType,
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EAuthSessionResponse,
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EHTTPStatusCode,
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EDenyReason,
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ERegisterActivationCodeResult,
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EWorkshopVote,
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EChatRoomEnterResponse,
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ECheckFileSignature,
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EBroadcastUploadResult,
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EGCResults,
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ESteamInputType,
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EParentalFeature
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;
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typedef int EMatchMakingType;
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typedef int AudioPlayback_Status;
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/* these are PODs, so just copy the data. hopefully the
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* packing and alignment are the same... */
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typedef struct CSteamID { unsigned char a[8]; } CSteamID;
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typedef struct CGameID { unsigned char a[8]; } CGameID;
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typedef struct MatchMakingKeyValuePair_t { unsigned char a[64]; } MatchMakingKeyValuePair_t;
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typedef struct gameserveritem_t { unsigned char a[372]; } gameserveritem_t;
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typedef struct LeaderboardEntry_t { unsigned char a[28]; } LeaderboardEntry_t;
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typedef struct RemoteStorageUpdatePublishedFileRequest_t { unsigned char a[40]; } RemoteStorageUpdatePublishedFileRequest_t;
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typedef struct ControllerAnalogActionData_t { unsigned char a[13]; } ControllerAnalogActionData_t;
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typedef struct ControllerDigitalActionData_t { unsigned char a[2]; } ControllerDigitalActionData_t;
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typedef struct ControllerMotionData_t { unsigned char a[40]; } ControllerMotionData_t;
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typedef struct SteamUGCDetails_t { unsigned char a[9764]; } SteamUGCDetails_t;
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/* never dereferenced */
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typedef struct FriendGameInfo_t FriendGameInfo_t;
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typedef struct P2PSessionState_t P2PSessionState_t;
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typedef struct SteamParamStringArray_t SteamParamStringArray_t;
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typedef struct ISteamMatchmakingServerListResponse ISteamMatchmakingServerListResponse;
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typedef struct ISteamMatchmakingPingResponse ISteamMatchmakingPingResponse;
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typedef struct ISteamMatchmakingPlayersResponse ISteamMatchmakingPlayersResponse;
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typedef struct ISteamMatchmakingRulesResponse ISteamMatchmakingRulesResponse;
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typedef struct RemoteStorageUpdatePublishedFileRequest_t RemoteStorageUpdatePublishedFileRequest_t;
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typedef struct SteamControllerState001_t SteamControllerState001_t;
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typedef struct SteamItemDetails_t SteamItemDetails_t;
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/* FIXME: we don't care about fn pointer types, just pass 'em through */
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typedef void *SteamAPI_CheckCallbackRegistered_t;
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typedef void *SteamAPIWarningMessageHook_t;
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typedef void *SteamAPI_PostAPIResultInProcess_t;
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typedef unsigned char uint8;
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef short int16;
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typedef unsigned short uint16;
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typedef int int32;
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typedef unsigned int uint32;
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typedef long long int64;
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typedef unsigned long long uint64;
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typedef int64 lint64;
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typedef uint64 ulint64;
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typedef uint8 Salt_t[8];
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typedef uint64 GID_t;
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typedef uint64 JobID_t;
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typedef GID_t TxnID_t;
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typedef uint32 PackageId_t;
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typedef uint32 BundleId_t;
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typedef uint32 AppId_t;
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typedef uint64 AssetClassId_t;
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typedef uint32 PhysicalItemId_t;
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typedef uint32 DepotId_t;
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typedef uint32 RTime32;
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typedef uint32 CellID_t;
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typedef uint64 SteamAPICall_t;
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typedef uint32 AccountID_t;
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typedef uint32 PartnerId_t;
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typedef uint64 ManifestId_t;
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typedef uint32 HAuthTicket;
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typedef uint64 SteamLeaderboard_t;
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typedef uint64 SteamLeaderboardEntries_t;
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typedef void * BREAKPAD_HANDLE;
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typedef char compile_time_assert_type[1];
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typedef int32 HSteamPipe;
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typedef int32 HSteamUser;
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typedef int16 FriendsGroupID_t;
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typedef void * HServerListRequest;
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typedef int HServerQuery;
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typedef uint64 UGCHandle_t;
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typedef uint64 PublishedFileUpdateHandle_t;
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typedef uint32 SNetListenSocket_t;
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typedef uint32 SNetSocket_t;
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typedef uint64 PublishedFileId_t;
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typedef uint64 UGCFileWriteStreamHandle_t;
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typedef uint32 ScreenshotHandle;
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typedef uint32 HTTPRequestHandle;
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typedef uint32 HTTPCookieContainerHandle;
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typedef uint64 ClientUnifiedMessageHandle;
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typedef uint64 ControllerHandle_t;
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typedef uint64 ControllerActionSetHandle_t;
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typedef uint64 ControllerAnalogActionHandle_t;
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typedef uint64 ControllerDigitalActionHandle_t;
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typedef uint64 UGCQueryHandle_t;
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typedef uint64 UGCUpdateHandle_t;
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typedef uint32 HHTMLBrowser;
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typedef int32 SteamInventoryResult_t, SteamItemDef_t;
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typedef uint64 SteamItemInstanceID_t;
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typedef uint64 SteamInventoryUpdateHandle_t;
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#pragma pack( push, 4 )
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typedef struct CallbackMsg_t
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{
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 *m_pubParam;
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int m_cubParam;
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} CallbackMsg_t;
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#pragma pack( pop )
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#endif
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