#include "unix_private.h" extern "C" { #define SDKVER_157 #define SDK_VERSION 1500 #include "steamclient_manual_common.h" } #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.hpp" #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.hpp" #include "cppISteamNetworkingUtils_SteamNetworkingUtils003.hpp" #include "cppISteamInput_SteamInput001.hpp" #include "cppISteamController_SteamController007.hpp" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params ) { #define MAX_SEND_MESSAGES 64 struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; /* use the stack to avoid heap allocation */ u_SteamNetworkingMessage_t_147 *lin_msgs[MAX_SEND_MESSAGES]; int i; if (params->nMessages > MAX_SEND_MESSAGES) { /* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */ FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n", params->nMessages, MAX_SEND_MESSAGES ); } while (params->nMessages) { for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i) lin_msgs[i] = (u_SteamNetworkingMessage_t_147 *)network_message_win_to_lin( params->pMessages[i] ); iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult ); params->nMessages -= i; params->pMessages += i; if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i; } } void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, u_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * ); static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged; static void lin_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat ) { win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged; if (fn) { w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat; fn(&w_dat); } } typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * ); static win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged; static void lin_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat ) { win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged; if (fn) fn( dat ); } typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * ); static win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged; static void lin_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat ) { win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged; if (fn) fn( dat ); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * ); static win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest; static void lin_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat ) { win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest; if (fn) fn( dat ); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * ); static win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed; static void lin_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat ) { win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed; if (fn) fn( dat ); } void cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params ) { struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_ret = iface->AllocateMessage( params->cbAllocateBuffer ); params->_ret = (w_SteamNetworkingMessage_t_147 *)network_message_lin_to_win( u_ret ); } void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params ) { struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side; void *lin_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) lin_fn = NULL; \ else lin_fn = (void *)&lin_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &lin_fn ); \ if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \ } case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } } void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params ) { struct u_ISteamInput_SteamInput001 *iface = (struct u_ISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetGlyphForActionOrigin( params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret ); } void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params ) { struct u_ISteamInput_SteamInput001 *iface = (struct u_ISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetGlyphForXboxOrigin( params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret ); } void cppISteamController_SteamController007_GetGlyphForActionOrigin( struct cppISteamController_SteamController007_GetGlyphForActionOrigin_params *params ) { struct u_ISteamController_SteamController007 *iface = (struct u_ISteamController_SteamController007 *)params->linux_side; params->_ret = iface->GetGlyphForActionOrigin( params->eOrigin ); params->_ret = steamclient_isteamcontroller_getglyph( params->eOrigin, params->_ret ); } void cppISteamController_SteamController007_GetGlyphForXboxOrigin( struct cppISteamController_SteamController007_GetGlyphForXboxOrigin_params *params ) { struct u_ISteamController_SteamController007 *iface = (struct u_ISteamController_SteamController007 *)params->linux_side; params->_ret = iface->GetGlyphForXboxOrigin( params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret ); }