#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_102/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_102 #include "struct_converters.h" #include "cppISteamNetworking_SteamNetworking001.h" struct cppISteamNetworking_SteamNetworking001 { #ifdef __cplusplus virtual uint32_t CreateListenSocket( int32_t, uint32_t, uint16_t ) = 0; virtual uint32_t CreateP2PConnectionSocket( CSteamID, int32_t, int32_t ) = 0; virtual uint32_t CreateConnectionSocket( uint32_t, uint16_t, int32_t ) = 0; virtual bool DestroySocket( uint32_t, bool ) = 0; virtual bool DestroyListenSocket( uint32_t, bool ) = 0; virtual bool SendDataOnSocket( uint32_t, void *, uint32_t, bool ) = 0; virtual bool IsDataAvailableOnSocket( uint32_t, uint32_t * ) = 0; virtual bool RetrieveDataFromSocket( uint32_t, void *, uint32_t, uint32_t * ) = 0; virtual bool IsDataAvailable( uint32_t, uint32_t *, uint32_t * ) = 0; virtual bool RetrieveData( uint32_t, void *, uint32_t, uint32_t *, uint32_t * ) = 0; virtual bool GetSocketInfo( uint32_t, CSteamID *, int32_t *, uint32_t *, uint16_t * ) = 0; virtual bool GetListenSocketInfo( uint32_t, uint32_t *, uint16_t * ) = 0; #endif /* __cplusplus */ }; void cppISteamNetworking_SteamNetworking001_CreateListenSocket( struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->CreateListenSocket( params->nVirtualP2PPort, params->nIP, params->nPort ); } void cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->CreateP2PConnectionSocket( params->steamIDTarget, params->nVirtualPort, params->nTimeoutSec ); } void cppISteamNetworking_SteamNetworking001_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->CreateConnectionSocket( params->nIP, params->nPort, params->nTimeoutSec ); } void cppISteamNetworking_SteamNetworking001_DestroySocket( struct cppISteamNetworking_SteamNetworking001_DestroySocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->DestroySocket( params->hSocket, params->bNotifyRemoteEnd ); } void cppISteamNetworking_SteamNetworking001_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->DestroyListenSocket( params->hSocket, params->bNotifyRemoteEnd ); } void cppISteamNetworking_SteamNetworking001_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->SendDataOnSocket( params->hSocket, params->pubData, params->cubData, params->bReliable ); } void cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->IsDataAvailableOnSocket( params->hSocket, params->pcubMsgSize ); } void cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->RetrieveDataFromSocket( params->hSocket, params->pubDest, params->cubDest, params->pcubMsgSize ); } void cppISteamNetworking_SteamNetworking001_IsDataAvailable( struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->IsDataAvailable( params->hListenSocket, params->pcubMsgSize, params->phSocket ); } void cppISteamNetworking_SteamNetworking001_RetrieveData( struct cppISteamNetworking_SteamNetworking001_RetrieveData_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->RetrieveData( params->hListenSocket, params->pubDest, params->cubDest, params->pcubMsgSize, params->phSocket ); } void cppISteamNetworking_SteamNetworking001_GetSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->GetSocketInfo( params->hSocket, params->pSteamIDRemote, params->peSocketStatus, params->punIPRemote, params->punPortRemote ); } void cppISteamNetworking_SteamNetworking001_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params *params ) { struct cppISteamNetworking_SteamNetworking001 *iface = (struct cppISteamNetworking_SteamNetworking001 *)params->linux_side; params->_ret = iface->GetListenSocketInfo( params->hListenSocket, params->pnIP, params->pnPort ); } #ifdef __cplusplus } #endif