#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #include "steamworks_sdk_158/isteamnetworkingmessages.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" struct cppISteamNetworkingMessages_SteamNetworkingMessages002 { #ifdef __cplusplus virtual uint32_t SendMessageToUser( const SteamNetworkingIdentity *, const void *, uint32_t, int32_t, int32_t ) = 0; virtual int32_t ReceiveMessagesOnChannel( int32_t, SteamNetworkingMessage_t **, int32_t ) = 0; virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity * ) = 0; virtual bool CloseSessionWithUser( const SteamNetworkingIdentity * ) = 0; virtual bool CloseChannelWithUser( const SteamNetworkingIdentity *, int32_t ) = 0; virtual uint32_t GetSessionConnectionInfo( const SteamNetworkingIdentity *, SteamNetConnectionInfo_t *, SteamNetConnectionRealTimeStatus_t * ) = 0; #endif /* __cplusplus */ }; void cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params *params ) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->SendMessageToUser( params->identityRemote, params->pubData, params->cubData, params->nSendFlags, params->nRemoteChannel ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params *params ) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->AcceptSessionWithUser( params->identityRemote ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params *params ) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->CloseSessionWithUser( params->identityRemote ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params *params ) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->CloseChannelWithUser( params->identityRemote, params->nLocalChannel ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params *params ) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->GetSessionConnectionInfo( params->identityRemote, params->pConnectionInfo, params->pQuickStatus ); } #ifdef __cplusplus } #endif