#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_116/steam_api.h" #include "steamworks_sdk_116/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_116 #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer010.h" struct cppISteamGameServer_SteamGameServer010 { #ifdef __cplusplus virtual void LogOn( ) = 0; virtual void LogOff( ) = 0; virtual bool BLoggedOn( ) = 0; virtual bool BSecure( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0; virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0; virtual void SendUserDisconnect( CSteamID ) = 0; virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0; virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0; virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0; virtual void UpdateSpectatorPort( uint16_t ) = 0; virtual void SetGameTags( const char * ) = 0; virtual void GetGameplayStats( ) = 0; virtual uint64_t GetServerReputation( ) = 0; virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0; virtual uint32_t GetPublicIP( ) = 0; virtual void SetGameData( const char * ) = 0; virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0; virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0; virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0; virtual void EndAuthSession( CSteamID ) = 0; virtual void CancelAuthTicket( uint32_t ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->LogOn( ); } void cppISteamGameServer_SteamGameServer010_LogOff( struct cppISteamGameServer_SteamGameServer010_LogOff_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->LogOff( ); } void cppISteamGameServer_SteamGameServer010_BLoggedOn( struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer010_BSecure( struct cppISteamGameServer_SteamGameServer010_BSecure_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->BSecure( ); } void cppISteamGameServer_SteamGameServer010_GetSteamID( struct cppISteamGameServer_SteamGameServer010_GetSteamID_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser ); } void cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); } void cppISteamGameServer_SteamGameServer010_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->SendUserDisconnect( params->steamIDUser ); } void cppISteamGameServer_SteamGameServer010_BUpdateUserData( struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); } void cppISteamGameServer_SteamGameServer010_BSetServerType( struct cppISteamGameServer_SteamGameServer010_BSetServerType_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode ); } void cppISteamGameServer_SteamGameServer010_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName ); } void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->UpdateSpectatorPort( params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer010_SetGameTags( struct cppISteamGameServer_SteamGameServer010_SetGameTags_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->SetGameTags( params->pchGameTags ); } void cppISteamGameServer_SteamGameServer010_GetGameplayStats( struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->GetGameplayStats( ); } void cppISteamGameServer_SteamGameServer010_GetServerReputation( struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->GetServerReputation( ); } void cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup ); } void cppISteamGameServer_SteamGameServer010_GetPublicIP( struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->GetPublicIP( ); } void cppISteamGameServer_SteamGameServer010_SetGameData( struct cppISteamGameServer_SteamGameServer010_SetGameData_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->SetGameData( params->pchGameData ); } void cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID ); } void cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket ); } void cppISteamGameServer_SteamGameServer010_BeginAuthSession( struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID ); } void cppISteamGameServer_SteamGameServer010_EndAuthSession( struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->EndAuthSession( params->steamID ); } void cppISteamGameServer_SteamGameServer010_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params ) { struct cppISteamGameServer_SteamGameServer010 *iface = (struct cppISteamGameServer_SteamGameServer010 *)params->linux_side; iface->CancelAuthTicket( params->hAuthTicket ); } #ifdef __cplusplus } #endif