/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamGameCoordinator_SteamGameCoordinator001.h" void cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage_params *params ) { struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side; params->_ret = iface->SendMessage( params->unMsgType, params->pubData, params->cubData ); } void cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable( struct cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable_params *params ) { struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side; params->_ret = iface->IsMessageAvailable( params->pcubMsgSize ); } void cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage_params *params ) { struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side; params->_ret = iface->RetrieveMessage( params->punMsgType, params->pubDest, params->cubDest, params->pcubMsgSize ); }