#include "steamclient_private.h" #pragma push_macro( "strncpy" ) #undef strncpy #include "cppISteamClient_SteamClient020.hpp" #pragma pop_macro( "strncpy" ) void cppISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess( struct cppISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *params ) { struct u_ISteamClient_SteamClient020 *iface = (struct u_ISteamClient_SteamClient020 *)params->linux_side; uint32_t (*U_CDECL lin_func)(int32_t) = manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( params->func ); iface->Set_SteamAPI_CCheckCallbackRegisteredInProcess( lin_func ); }