struct cppISteamGameServer_SteamGameServer012_InitGameServer_params { void *linux_side; bool _ret; uint32 unIP; uint16 usGamePort; uint16 usQueryPort; uint32 unFlags; AppId_t nGameAppId; const char *pchVersionString; }; extern void cppISteamGameServer_SteamGameServer012_InitGameServer( struct cppISteamGameServer_SteamGameServer012_InitGameServer_params *params ); struct cppISteamGameServer_SteamGameServer012_SetProduct_params { void *linux_side; const char *pszProduct; }; extern void cppISteamGameServer_SteamGameServer012_SetProduct( struct cppISteamGameServer_SteamGameServer012_SetProduct_params *params ); struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params { void *linux_side; const char *pszGameDescription; }; extern void cppISteamGameServer_SteamGameServer012_SetGameDescription( struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params *params ); struct cppISteamGameServer_SteamGameServer012_SetModDir_params { void *linux_side; const char *pszModDir; }; extern void cppISteamGameServer_SteamGameServer012_SetModDir( struct cppISteamGameServer_SteamGameServer012_SetModDir_params *params ); struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params { void *linux_side; bool bDedicated; }; extern void cppISteamGameServer_SteamGameServer012_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params *params ); struct cppISteamGameServer_SteamGameServer012_LogOn_params { void *linux_side; const char *pszToken; }; extern void cppISteamGameServer_SteamGameServer012_LogOn( struct cppISteamGameServer_SteamGameServer012_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer012_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params *params ); struct cppISteamGameServer_SteamGameServer012_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer012_LogOff( struct cppISteamGameServer_SteamGameServer012_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer012_BLoggedOn( struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer012_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer012_BSecure( struct cppISteamGameServer_SteamGameServer012_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer012_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer012_GetSteamID( struct cppISteamGameServer_SteamGameServer012_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer012_WasRestartRequested( struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params *params ); struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params { void *linux_side; int cPlayersMax; }; extern void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params { void *linux_side; int cBotplayers; }; extern void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer012_SetServerName_params { void *linux_side; const char *pszServerName; }; extern void cppISteamGameServer_SteamGameServer012_SetServerName( struct cppISteamGameServer_SteamGameServer012_SetServerName_params *params ); struct cppISteamGameServer_SteamGameServer012_SetMapName_params { void *linux_side; const char *pszMapName; }; extern void cppISteamGameServer_SteamGameServer012_SetMapName( struct cppISteamGameServer_SteamGameServer012_SetMapName_params *params ); struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params { void *linux_side; bool bPasswordProtected; }; extern void cppISteamGameServer_SteamGameServer012_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params *params ); struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params { void *linux_side; uint16 unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer012_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params { void *linux_side; const char *pszSpectatorServerName; }; extern void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params *params ); struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params *params ); struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params { void *linux_side; const char *pKey; const char *pValue; }; extern void cppISteamGameServer_SteamGameServer012_SetKeyValue( struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params *params ); struct cppISteamGameServer_SteamGameServer012_SetGameTags_params { void *linux_side; const char *pchGameTags; }; extern void cppISteamGameServer_SteamGameServer012_SetGameTags( struct cppISteamGameServer_SteamGameServer012_SetGameTags_params *params ); struct cppISteamGameServer_SteamGameServer012_SetGameData_params { void *linux_side; const char *pchGameData; }; extern void cppISteamGameServer_SteamGameServer012_SetGameData( struct cppISteamGameServer_SteamGameServer012_SetGameData_params *params ); struct cppISteamGameServer_SteamGameServer012_SetRegion_params { void *linux_side; const char *pszRegion; }; extern void cppISteamGameServer_SteamGameServer012_SetRegion( struct cppISteamGameServer_SteamGameServer012_SetRegion_params *params ); struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params { void *linux_side; bool _ret; uint32 unIPClient; const void *pvAuthBlob; uint32 cubAuthBlobSize; CSteamID *pSteamIDUser; }; extern void cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params *params ); struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params *params ); struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params { void *linux_side; CSteamID steamIDUser; }; extern void cppISteamGameServer_SteamGameServer012_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params *params ); struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchPlayerName; uint32 uScore; }; extern void cppISteamGameServer_SteamGameServer012_BUpdateUserData( struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params *params ); struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params { void *linux_side; HAuthTicket _ret; void *pTicket; int cbMaxTicket; uint32 *pcbTicket; }; extern void cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params *params ); struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params { void *linux_side; EBeginAuthSessionResult _ret; const void *pAuthTicket; int cbAuthTicket; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer012_BeginAuthSession( struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params { void *linux_side; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer012_EndAuthSession( struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params { void *linux_side; HAuthTicket hAuthTicket; }; extern void cppISteamGameServer_SteamGameServer012_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params *params ); struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params { void *linux_side; EUserHasLicenseForAppResult _ret; CSteamID steamID; AppId_t appID; }; extern void cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params *params ); struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params { void *linux_side; bool _ret; CSteamID steamIDUser; CSteamID steamIDGroup; }; extern void cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params *params ); struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer012_GetGameplayStats( struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params *params ); struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params { void *linux_side; SteamAPICall_t _ret; }; extern void cppISteamGameServer_SteamGameServer012_GetServerReputation( struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params *params ); struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params { void *linux_side; uint32 _ret; }; extern void cppISteamGameServer_SteamGameServer012_GetPublicIP( struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params *params ); struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params { void *linux_side; bool _ret; const void *pData; int cbData; uint32 srcIP; uint16 srcPort; }; extern void cppISteamGameServer_SteamGameServer012_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params *params ); struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params { void *linux_side; int _ret; void *pOut; int cbMaxOut; uint32 *pNetAdr; uint16 *pPort; }; extern void cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params *params ); struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params { void *linux_side; bool bActive; }; extern void cppISteamGameServer_SteamGameServer012_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params *params ); struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params { void *linux_side; int iHeartbeatInterval; }; extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params *params ); struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params *params ); struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params { void *linux_side; SteamAPICall_t _ret; CSteamID steamIDClan; }; extern void cppISteamGameServer_SteamGameServer012_AssociateWithClan( struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params *params ); struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params { void *linux_side; SteamAPICall_t _ret; CSteamID steamIDNewPlayer; }; extern void cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params *params );